2023Michael Keller (II), Andreas Odendahl, Tony Boydell, Stefan Feld, Kevin Hendranata, Błażej Kubacki, Adam Kwapiński, Andrei Novac
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1 - 4 players90 - 120 min3.5 weight


2019·Tony Boydell
Mainly playthroughs and reviews. Lux Aeterna is covered on BoardGameVideo.com by 7 reviews, 6 how-to-play guides, 11 recorded sessions, and 3 unboxings.
From BoardGameGeek
Your ship has sustained massive damage, is falling apart around you, and is drifting toward the ultimate catastrophe, a black hole. You are alone. Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn: As damage to a system (with six systems available to you); As an action to help stay alive/fix the ship; or, As movement toward the black hole. If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom. Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc. -description from the designer


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From BoardGameGeek:
Your ship has sustained massive damage, is falling apart around you, and is drifting toward the ultimate catastrophe, a black hole. You are alone. Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn: As damage to a system (with six systems available to you); As an action to help stay alive/fix the ship; or, As movement toward the black hole. If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom. Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc. -description from the designer
Designer
Tony Boydell
Artist
Alex Lee
Categories
Mechanics