Lux Aeterna

Lux Aeterna

2019Tony Boydell

Videos
30
Creators
6

Mainly playthroughs and reviews. Lux Aeterna is covered on BoardGameVideo.com by 7 reviews, 6 how-to-play guides, 11 recorded sessions, and 3 unboxings.

1 players
6 - 15 min
2.0/5 weight

From BoardGameGeek

Your ship has sustained massive damage, is falling apart around you, and is drifting toward the ultimate catastrophe, a black hole. You are alone. Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn: As damage to a system (with six systems available to you); As an action to help stay alive/fix the ship; or, As movement toward the black hole. If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom. Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc. -description from the designer

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Creators who cover this

A Meeple Family
A Meeple Family
1 video of this game
DaniCha
DaniCha
1 video of this game
DrFattyJr
DrFattyJr
1 video of this game
Out of the Box [Board Games]
Out of the Box [Board Games]
1 video of this game
Paper Cave Games
Paper Cave Games
1 video of this game

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Creators
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Mainly reviews

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About Lux Aeterna

From BoardGameGeek:

Your ship has sustained massive damage, is falling apart around you, and is drifting toward the ultimate catastrophe, a black hole. You are alone. Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn: As damage to a system (with six systems available to you); As an action to help stay alive/fix the ship; or, As movement toward the black hole. If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom. Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc. -description from the designer

Designer

Tony Boydell

Artist

Alex Lee

Categories

Card GameReal-timeScience Fiction

Mechanics

Hand ManagementMulti-Use CardsOpen DraftingReal-Time
View on BoardGameGeek ›