The Werewolves bEat Robbers' Horror

The Werewolves bEat Robbers' Horror

2024Kazuma Suzuki

3 - 5 players
20 - 30 min
2.0/5 weight

From BoardGameGeek

In a remote village plagued by theft and bloodshed, a silent war brews between treasure-hungry robbers and the lurking werewolves that feed on them. Every hand of cards becomes a new round of hidden alliances, shifting suspicions, and sudden reveals as players bluff and deduce their way through a battle of instincts and desires. Will you hunt... or be hunted? The Werewolves bEat Robbers' Horror is a trick-taking and hidden-role team game where roles are secretly assigned at the start of each round and revealed mid-play through card actions. Each round, players aim to collect scoring cards that match their hidden roles (robbers want treasure, werewolves want thieves) while deducing allies through play patterns. A reversal of trick strength depending on the lead card's type adds a twist to traditional trick-taking.

There are no videos for this game yet.

Creators who cover this

Cardboard East
Cardboard East
1 video of this game

Games like this

2018Adam Kwapiński

Videos
110
Creators
76
Mainly reviews and playthroughs

1 - 5 players90 - 180 min3.5 weight

2022Steven Medway

Videos
109
Creators
47
Mainly playthroughs and how-to-play

6 - 21 players30 - 120 min3.0 weight

2016Roberto Fraga, Yohan Lemonnier

Videos
93
Creators
69
Some reviews

2 - 8 players45 - 60 min2.2 weight

2015Vlaada Chvátil

Videos
83
Creators
68
Mainly reviews

2 - 8 players15 min1.3 weight

About The Werewolves bEat Robbers' Horror

From BoardGameGeek:

In a remote village plagued by theft and bloodshed, a silent war brews between treasure-hungry robbers and the lurking werewolves that feed on them. Every hand of cards becomes a new round of hidden alliances, shifting suspicions, and sudden reveals as players bluff and deduce their way through a battle of instincts and desires. Will you hunt... or be hunted? The Werewolves bEat Robbers' Horror is a trick-taking and hidden-role team game where roles are secretly assigned at the start of each round and revealed mid-play through card actions. Each round, players aim to collect scoring cards that match their hidden roles (robbers want treasure, werewolves want thieves) while deducing allies through play patterns. A reversal of trick strength depending on the lead card's type adds a twist to traditional trick-taking.

Designer

Kazuma Suzuki

Artist

裏方 (Uracata)

Categories

BluffingCard GameParty Game

Mechanics

DeductionHidden RolesTeam-Based GameTrick-taking
View on BoardGameGeek ›