2018Nikki Valens, Richard Launius, Kevin Wilson
- Videos
- 97
- Creators
- 52
1 - 6 players120 - 180 minHeavy weight

2026Kristian Mitchell-Dolby
From BoardGameGeek
Trouble on the Tempus is a game about travelling through the depths of space in a lovely spaceship - as it catches fire and the electronics explode and it falls apart around you. You're pretty much doomed. Luckily you're in a time machine, part of an exploratory mission to test the latest time traversing technology, but you pushed the ship too far and things have gone horribly wrong. Your science officers have jury-rigged it to perform very localised jumps of the crew, allowing you to transport yourselves back to a time when you were not about to explode hoping that if you can gather enough information about the future you may be able to prevent the your ultimate destruction. Of course it's not a perfect system, if you cause too many paradoxes the ship may find itself trapped in a fate much worse than exploding in the depth of space, if such a thing is possible. Trouble on the Tempus is a co-operative game of disaster management where the players must prevent fires, electrical faults, and mechanical failures, as they work to fix the hyperdrive of the Tempus so they can power themselves home. Tragically this is a truly impossible task so the players will have no choice but to engage the ships time drive, resetting the board to the way it was at the start of the game so the players can try again with the added knowledge of when and where the disasters will appear. If you can repeat the timeline enough, collecting the right equipment and positioning yourselves to pre-empt the disasters as they happen, you should be able to predict enough rounds to fix the hyper-drive and win the game. However, each time you time travel you cause a paradox, and the difficulty of the game can be adjusted by how many paradox's you can cause before reality collapses in on itself. -description from the designer
Trouble on the Tempus has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from May 2025.
To learn the rules, start with "How to Play "Trouble on the Tempus" from Minor Disaster Games" by KristiansBrain, which runs 15 min.
For an opinion before you buy, start with "Trouble on the Tempus - Review A game you should back on crowfunding yesterday!" by BoxedMeeples.
If you like it, try Arkham Horror (Third Edition), Sub Terra, Falling or Tiny Epic Quest, which share several of its mechanics.
2018Nikki Valens, Richard Launius, Kevin Wilson
1 - 6 players120 - 180 minHeavy weight
2017Tim Pinder
1 - 6 players60 minMedium weight
2026Kentaro Yazawa (矢沢 賢太郎)
1 - 4 players90 - 120 minMedium weight
From BoardGameGeek:
Trouble on the Tempus is a game about travelling through the depths of space in a lovely spaceship - as it catches fire and the electronics explode and it falls apart around you. You're pretty much doomed. Luckily you're in a time machine, part of an exploratory mission to test the latest time traversing technology, but you pushed the ship too far and things have gone horribly wrong. Your science officers have jury-rigged it to perform very localised jumps of the crew, allowing you to transport yourselves back to a time when you were not about to explode hoping that if you can gather enough information about the future you may be able to prevent the your ultimate destruction. Of course it's not a perfect system, if you cause too many paradoxes the ship may find itself trapped in a fate much worse than exploding in the depth of space, if such a thing is possible. Trouble on the Tempus is a co-operative game of disaster management where the players must prevent fires, electrical faults, and mechanical failures, as they work to fix the hyperdrive of the Tempus so they can power themselves home. Tragically this is a truly impossible task so the players will have no choice but to engage the ships time drive, resetting the board to the way it was at the start of the game so the players can try again with the added knowledge of when and where the disasters will appear. If you can repeat the timeline enough, collecting the right equipment and positioning yourselves to pre-empt the disasters as they happen, you should be able to predict enough rounds to fix the hyper-drive and win the game. However, each time you time travel you cause a paradox, and the difficulty of the game can be adjusted by how many paradox's you can cause before reality collapses in on itself. -description from the designer
Designer
Kristian Mitchell-Dolby
Publisher
Minor Disaster Games
Categories
Mechanics