2015Bruno Cathala, Bruno Faidutti
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2 - 6 players45 - 90 minMedium weight

2024Ben Ruiz
From BoardGameGeek
Age Of Angra is a mythical tag-team fighting card game for 2 players in which synergistic duos of incredible creatures known as "Asura" fight spectacularly on behalf of their highly magical human Shepherds. Humans now live alongside the Asura that came through The Breach. Many of the Asura are Wild Asura - cunning, animalistic creatures that are dangerous and destructive. But some of the Asura are Noble Asura - intelligent, sophisticated, autonomous beings of intent. You and your opponent are Shepherds - humans whose inner magics resonate with the Asura. Shepherds enlist and cooperate with the Asura for a variety of mutual benefits, and they are as diverse in their motivations as the Asura. As Asura battle, their emotions invoke meteorological phenomena that disrupt the environment around them. After activating barriers that prevent collateral damage, Shepherds then collect this magical energy in the form of “Magical Charges”. The Shepherd needs this resource to meet objectives, cast spells, and support their Asura in battle. Balancing these crucial needs is the very core of the Shepherd's responsibility. -description from the publisher
2015Bruno Cathala, Bruno Faidutti
2 - 6 players45 - 90 minMedium weight
2018Colby Dauch, J. Arthur Ellis, Andrea Mezzotero
2 players30 - 60 minMedium weight
1995Wolfgang Kramer, Richard Ulrich
2 - 5 players60 - 120 minMedium weight
2023Tim Armstrong (II)
1 - 5 players20 - 60 minMedium weight
From BoardGameGeek:
Age Of Angra is a mythical tag-team fighting card game for 2 players in which synergistic duos of incredible creatures known as "Asura" fight spectacularly on behalf of their highly magical human Shepherds. Humans now live alongside the Asura that came through The Breach. Many of the Asura are Wild Asura - cunning, animalistic creatures that are dangerous and destructive. But some of the Asura are Noble Asura - intelligent, sophisticated, autonomous beings of intent. You and your opponent are Shepherds - humans whose inner magics resonate with the Asura. Shepherds enlist and cooperate with the Asura for a variety of mutual benefits, and they are as diverse in their motivations as the Asura. As Asura battle, their emotions invoke meteorological phenomena that disrupt the environment around them. After activating barriers that prevent collateral damage, Shepherds then collect this magical energy in the form of “Magical Charges”. The Shepherd needs this resource to meet objectives, cast spells, and support their Asura in battle. Balancing these crucial needs is the very core of the Shepherd's responsibility. -description from the publisher