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Age of Angra

Age of Angra

2024·Ben Ruiz

2 players
30 - 60 min

From BoardGameGeek

Age Of Angra is a mythical tag-team fighting card game for 2 players in which synergistic duos of incredible creatures known as "Asura" fight spectacularly on behalf of their highly magical human Shepherds. Humans now live alongside the Asura that came through The Breach. Many of the Asura are Wild Asura - cunning, animalistic creatures that are dangerous and destructive. But some of the Asura are Noble Asura - intelligent, sophisticated, autonomous beings of intent. You and your opponent are Shepherds - humans whose inner magics resonate with the Asura. Shepherds enlist and cooperate with the Asura for a variety of mutual benefits, and they are as diverse in their motivations as the Asura. As Asura battle, their emotions invoke meteorological phenomena that disrupt the environment around them. After activating barriers that prevent collateral damage, Shepherds then collect this magical energy in the form of “Magical Charges”. The Shepherd needs this resource to meet objectives, cast spells, and support their Asura in battle. Balancing these crucial needs is the very core of the Shepherd's responsibility. -description from the publisher

Age of Angra

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Age of Angra - Official Teaser0:36

Age of Angra - Official Teaser

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Monument Hobbies
Monument Hobbies
1 video of this game

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About Age of Angra

From BoardGameGeek:

Age Of Angra is a mythical tag-team fighting card game for 2 players in which synergistic duos of incredible creatures known as "Asura" fight spectacularly on behalf of their highly magical human Shepherds. Humans now live alongside the Asura that came through The Breach. Many of the Asura are Wild Asura - cunning, animalistic creatures that are dangerous and destructive. But some of the Asura are Noble Asura - intelligent, sophisticated, autonomous beings of intent. You and your opponent are Shepherds - humans whose inner magics resonate with the Asura. Shepherds enlist and cooperate with the Asura for a variety of mutual benefits, and they are as diverse in their motivations as the Asura. As Asura battle, their emotions invoke meteorological phenomena that disrupt the environment around them. After activating barriers that prevent collateral damage, Shepherds then collect this magical energy in the form of “Magical Charges”. The Shepherd needs this resource to meet objectives, cast spells, and support their Asura in battle. Balancing these crucial needs is the very core of the Shepherd's responsibility. -description from the publisher

Designer

Ben Ruiz

Publisher

HBY NRD Studios

Categories

Card GameFighting

Mechanics

Hand ManagementSimultaneous Action SelectionCampaign GameTake That
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Age of Angra
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