boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Kharkov: The Soviet Spring Offensive, 1942

Kharkov: The Soviet Spring Offensive, 1942

1978·Stephen B. Patrick

2 players
240 min
Medium weight: Teach it in one sitting

From BoardGameGeek

"Kharkov: The Soviet Spring Offensive 12 May to 21 May 1942", is a brigade/Division level simulation of the Spring 1942 Soviet strategic offensive. The Second Battle of Kharkov or Operation Fredericus was an Axis counter-offensive in the region around Kharkov against the Red Army Izium bridgehead offensive conducted 12–28 May 1942, on the Eastern Front during World War II. Its objective was to eliminate the Izium bridgehead over Seversky Donets or the "Barvenkovo bulge" which was one of the Soviet offensive's staging areas. After a winter counter-offensive that drove German troops away from Moscow but depleted the Red Army's reserves, the Kharkov offensive was a new Soviet attempt to expand upon their strategic initiative, although it failed to secure a significant element of surprise. On 12 May 1942, both the Soviet Southwestern and Southern Fronts under the command of Marshal Semyon Timoshenko launched an offensive against the German 6th Army from a salient established during the winter counter-offensive. After a promising start, the offensive was stopped on 15 May by massive airstrikes. Critical Soviet errors by several staff officers and by Joseph Stalin, who failed to accurately estimate the 6th Army's potential and overestimated their own newly raised forces, facilitated a German pincer attack on 17 May which cut off three Soviet field armies from the rest of the front by 22 May. Hemmed into a narrow area, the 250,000-strong Soviet force inside the pocket was exterminated from all sides by German armored, artillery and machine gun firepower as well as 7,700 tonnes of air-dropped bombs. After six days of encirclement, Soviet resistance ended as their troops were killed or taken prisoner. The battle was an overwhelming German victory, with 280,000 Soviet casualties compared to just 20,000 for the Germans and their allies. The German Army Group South pressed its advantage, encircling the Soviet 28th Army on 13 June in Operation Wilhelm and pushing back the 38th and 9th Armies on 22 June in Operation Fridericus II as preliminary operations to Case Blue, which was launched on 28 June as the main German offensive on the Eastern Front in 1942. Kharkov uses the Panzergruppe Guderian system. Situation on the Soviet counter-offensive in Summer 1942. Makes use of untried Soviet units - neither player knows their strength until they enter combat for the first time. Unlike PGG, there are no '0' strength units. Originally published in Strategy & Tactics magazine #68, May/June 1978. Game Scale: Game Turn: 1 day Hex: 4.2 miles / 6.9 Kilometers Units: Regiment to Division Game Inventory: One 22 x 32" four color mapsheet One dual-side printed countersheet (200 1/2" counters) One 8-page rulebook One 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-15

Kharkov: The Soviet Spring Offensive, 1942

Watch first

Learn to play

Kharkov: The Soviet Spring Offensive - Reading the rules2:12:47

Kharkov: The Soviet Spring Offensive - Reading the rules

Nathan Wailes Gaming

Nathan Wailes Gaming

Watch it played

Kharkov, S&T 68 (1978) - Part 21:37:21

Kharkov, S&T 68 (1978) - Part 2

Curmudgeons with Dice

Curmudgeons with Dice

Which Kharkov: The Soviet Spring Offensive, 1942 video should I watch?

Kharkov: The Soviet Spring Offensive, 1942 has 2 videos from 2 creators: 1 how-to-play guide and 1 playthrough. They date from 2022 to December 2025.

To learn the rules, start with "Kharkov: The Soviet Spring Offensive - Reading the rules" by Nathan Wailes Gaming, which runs 2 h 13 min.

To see it played, watch "Kharkov, S&T 68 (1978) - Part 2" by Curmudgeons with Dice.

If you like it, try Panzergruppe Guderian, Salerno '43, Napoleon's Last Battles or Less Than 60 Miles, which share several of its mechanics.

All videos

Kharkov: The Soviet Spring Offensive - Reading the rulesHow to play2:12:47

Kharkov: The Soviet Spring Offensive - Reading the rules

Nathan Wailes Gaming

Nathan Wailes Gaming

Kharkov, S&T 68 (1978) - Part 2Playthrough1:37:21

Kharkov, S&T 68 (1978) - Part 2

Curmudgeons with Dice

Curmudgeons with Dice

Creators who cover this

All channels
Curmudgeons with Dice
Curmudgeons with Dice
1 video of this game
Nathan Wailes Gaming
Nathan Wailes Gaming
1 video of this game

Games like this

All games

Panzergruppe Guderian

1976·Jim Dunnigan

Videos
23
Creators
6
Mostly playthroughs

2 players·180 - 300 min·Medium weight

Salerno '43

2022·Mark Simonitch

Videos
59
Creators
27
Mainly playthroughs and how-to-play

2 players·120 - 360 min·Heavy weight

Napoleon's Last Battles

1976·Kevin Zucker

Videos
26
Creators
5
Mostly playthroughs

2 - 4 players·60 - 180 min·Medium weight

Less Than 60 Miles

2019·Marco Cimmino, Fabrizio Vianello

Videos
26
Creators
10
Mainly playthroughs

1 - 4 players·180 - 600 min·Heavy weight

About Kharkov: The Soviet Spring Offensive, 1942

From BoardGameGeek:

"Kharkov: The Soviet Spring Offensive 12 May to 21 May 1942", is a brigade/Division level simulation of the Spring 1942 Soviet strategic offensive. The Second Battle of Kharkov or Operation Fredericus was an Axis counter-offensive in the region around Kharkov against the Red Army Izium bridgehead offensive conducted 12–28 May 1942, on the Eastern Front during World War II. Its objective was to eliminate the Izium bridgehead over Seversky Donets or the "Barvenkovo bulge" which was one of the Soviet offensive's staging areas. After a winter counter-offensive that drove German troops away from Moscow but depleted the Red Army's reserves, the Kharkov offensive was a new Soviet attempt to expand upon their strategic initiative, although it failed to secure a significant element of surprise. On 12 May 1942, both the Soviet Southwestern and Southern Fronts under the command of Marshal Semyon Timoshenko launched an offensive against the German 6th Army from a salient established during the winter counter-offensive. After a promising start, the offensive was stopped on 15 May by massive airstrikes. Critical Soviet errors by several staff officers and by Joseph Stalin, who failed to accurately estimate the 6th Army's potential and overestimated their own newly raised forces, facilitated a German pincer attack on 17 May which cut off three Soviet field armies from the rest of the front by 22 May. Hemmed into a narrow area, the 250,000-strong Soviet force inside the pocket was exterminated from all sides by German armored, artillery and machine gun firepower as well as 7,700 tonnes of air-dropped bombs. After six days of encirclement, Soviet resistance ended as their troops were killed or taken prisoner. The battle was an overwhelming German victory, with 280,000 Soviet casualties compared to just 20,000 for the Germans and their allies. The German Army Group South pressed its advantage, encircling the Soviet 28th Army on 13 June in Operation Wilhelm and pushing back the 38th and 9th Armies on 22 June in Operation Fridericus II as preliminary operations to Case Blue, which was launched on 28 June as the main German offensive on the Eastern Front in 1942. Kharkov uses the Panzergruppe Guderian system. Situation on the Soviet counter-offensive in Summer 1942. Makes use of untried Soviet units - neither player knows their strength until they enter combat for the first time. Unlike PGG, there are no '0' strength units. Originally published in Strategy & Tactics magazine #68, May/June 1978. Game Scale: Game Turn: 1 day Hex: 4.2 miles / 6.9 Kilometers Units: Regiment to Division Game Inventory: One 22 x 32" four color mapsheet One dual-side printed countersheet (200 1/2" counters) One 8-page rulebook One 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-15

Designer

Stephen B. Patrick

Artist

Redmond Aksel Simonsen

Publisher

SPI (Simulations Publications, Inc.)

Categories

WargameWorld War II

Mechanics

Dice RollingGrid MovementHex GridArea Movement
View on BoardGameGeek ›
Home
Games
Kharkov: The Soviet Spring Offensive, 1942
cached: 4207