
2022Mark Simonitch
Mainly playthroughs and how-to-play. Salerno '43 is covered on BoardGameVideo.com by 9 reviews, 15 how-to-play guides, 20 recorded sessions, 14 unboxings, and 1 other video.
From BoardGameGeek
Salerno ‘43: The Allied Invasion of Italy, September 1943 is a regiment/brigade-level game on the Allied invasion of mainland Italy in September 1943. Two British and two American divisions land in the Bay of Salerno defended by the full strength 16th Panzer Division, which is soon reinforced by five other German mechanized divisions. For 8 days the survival of the beachhead is in doubt, and emergency measures are taken to reinforce the beachhead with the 82nd Airborne Division. With their counter-attack stopped and the British Eighth Army approaching from the south, the Germans withdraw their left flank to avoid being trapped. However, their right flank stubbornly holds back the British from pushing north to Naples. Salerno '43 uses the exact same map, unit, and time scales as Normandy '44, providing an excellent way to compare these two invasions. Salerno '43 uses a modified Normandy '44 game system. With a smaller size, the game is easier to learn and play than its predecessor. Salerno '43 includes two scenarios: an 8-turn Invasion Scenario and a 24-turn Campaign Game. In the Campaign Game, the Allies must exit the north map edge by the end of September 1943. The Germans must delay the Allies to give time for the construction of the Gustav Line further north. The 8-turn scenario can be finished in an afternoon. Game Scale: Game Turn: 1 day Hex: 2.3 miles / 3.8 kilometers Units: Battalion to Brigade (mostly Regiments) Game Inventory: One 22x25.5" full color map One dual-side printed countersheet of 192 9/16" counters (includes 6 blank counters) One 32-page rulebook Two 4 page Player Aid Charts Two Set-up Charts One 6-sided die Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2 to 6 hours
Learn to play
Watch it played
Salerno '43 has 59 videos from 27 creators: 9 reviews, 15 how-to-play guides, 20 playthroughs, 14 unboxings and 1 other video. They date from 2022 to January 2026.
To learn the rules, start with "Salerno 43" by Nerd Workshop, which runs 35 min. For a quicker teach, "Salerno '43 Game Replay Turn 1 - by GMT Games" by Nerd Workshop runs 13 min.
For an opinion before you buy, start with "Video Review" by MarcoOmnigamer. 9 creators have reviewed it. To see it played, watch "Salerno 43 Turn 1" by Dad vs Son, one of 20 playthroughs.
If you like it, try Normandy '44, The U.S. Civil War, Hannibal & Hamilcar and Successors (Fourth Edition), also by Mark Simonitch.
8 of 27
2015Mark Simonitch
2 players150 - 360 minHeavy weight
2018Mark Simonitch, Jaro Andruszkiewicz
2 players40 - 200 minHeavy weight
2021Richard H. Berg, Mark Simonitch
2 - 5 players300 minVery heavy weight
From BoardGameGeek:
Salerno ‘43: The Allied Invasion of Italy, September 1943 is a regiment/brigade-level game on the Allied invasion of mainland Italy in September 1943. Two British and two American divisions land in the Bay of Salerno defended by the full strength 16th Panzer Division, which is soon reinforced by five other German mechanized divisions. For 8 days the survival of the beachhead is in doubt, and emergency measures are taken to reinforce the beachhead with the 82nd Airborne Division. With their counter-attack stopped and the British Eighth Army approaching from the south, the Germans withdraw their left flank to avoid being trapped. However, their right flank stubbornly holds back the British from pushing north to Naples. Salerno '43 uses the exact same map, unit, and time scales as Normandy '44, providing an excellent way to compare these two invasions. Salerno '43 uses a modified Normandy '44 game system. With a smaller size, the game is easier to learn and play than its predecessor. Salerno '43 includes two scenarios: an 8-turn Invasion Scenario and a 24-turn Campaign Game. In the Campaign Game, the Allies must exit the north map edge by the end of September 1943. The Germans must delay the Allies to give time for the construction of the Gustav Line further north. The 8-turn scenario can be finished in an afternoon. Game Scale: Game Turn: 1 day Hex: 2.3 miles / 3.8 kilometers Units: Battalion to Brigade (mostly Regiments) Game Inventory: One 22x25.5" full color map One dual-side printed countersheet of 192 9/16" counters (includes 6 blank counters) One 32-page rulebook Two 4 page Player Aid Charts Two Set-up Charts One 6-sided die Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2 to 6 hours
Designer
Mark Simonitch
Artist
Mark Simonitch
Publisher
GMT Games
Categories
Mechanics