2020Rodger Deering
- Videos
- 57
- Creators
- 19
1 - 12 players180 - 600 minHeavy weight

2023
Mainly how-to-play. Ward: Trading Card Game is covered on BoardGameVideo.com by 2 reviews, 6 how-to-play guides, 3 recorded sessions, 1 unboxings, and 3 other videos.
From BoardGameGeek
Ward: Trading Card Game is a dice-driven fantasy trading card game that combines strategic deck-building with fast-paced, tabletop-style combat. Players summon creatures, equip them with weapons and magic, and engage in dynamic battles where attacks are resolved using six-sided dice. Designed for both casual and competitive play, Ward emphasizes direct creature combat without relying on traditional resource systems. Set in the war-torn realms of Ward, the game features a deep, evolving storyline centered around ancient cosmic powers, invading empires, and legendary champions. Through major releases such as World of the Orcs and Undead Invasion, players explore conflicts involving the Cabal, the Empire of the Damned, and the mysterious Ancient Ones who manipulate life and death through the Soul Sphere. Each expansion adds new cards, mechanics, and narrative elements to the growing universe. Gameplay focuses on building 30-card decks, managing card interactions, and adapting to changing battlefield conditions. The dice-based combat system introduces probability, momentum, and dramatic swings into every match, rewarding players who combine tactical planning with risk management. Deck construction supports thousands of possible combinations, encouraging experimentation and customization. Unlike many traditional trading card games, Ward booster packs are designed for immediate “tear and play” use. Because the game does not rely on strict card combinations or mandatory resource engines, players can purchase three booster packs, build a complete 30-card deck, and begin playing right away. This design encourages accessibility and experimentation, allowing new and casual players to enjoy full matches without requiring extensive deck optimization. Ward supports a wide range of play modes and player preferences. Players can compete in one-on-one matches, team rumbles, and organized tournaments, cooperate in solo and team-based boss raids, or progress through an RPG-style campaign mode inspired by tabletop role-playing games. Rather than forcing a single format, Ward allows players to use their cards to play their way, whether competitively, cooperatively, or casually. Key Features: • Dice-based combat using six-sided dice • Trading card game with deck-building and customization • No traditional resource or mana cards • 30-card decks with up to three copies per card • Hundreds of collectible cards across multiple expansions • Competitive, cooperative, and solo gameplay modes • Solo and team boss battles • RPG-style campaign and progression system • Team rumbles and multiplayer formats • Deep fantasy setting and connected storyline • Retro-inspired comic and fantasy artwork • Official organized play and tournament support • Accessible for new players with long-term strategic depth Created in northern Minnesota by the Casey Brothers, Ward was designed to capture the excitement of classic 1990s fantasy and comic-book games while offering modern flexibility and replay ability. By combining storytelling, strategy, and dice-driven combat, Ward delivers a trading card game experience built around player choice. Turn the Tides of Ward.
Ward: Trading Card Game has 15 videos from 5 creators: 2 reviews, 6 how-to-play guides, 3 playthroughs, 1 unboxing and 3 other videos. They date from 2024 to May 2026.
To learn the rules, start with "Ward Tutorial Video" by Ward Trading Card Game, which runs 12 min. For a quicker teach, "Ward TCG Tutorial Video" by Ward Trading Card Game runs 5 min.
For an opinion before you buy, start with "Ward: Trading Card Game Live Play" by The Dice Tower. To see it played, watch "CRAZY FUN-Ward TCG Boss Battles #tcg #wardtcg #tcgplayer" by Ward Trading Card Game, one of 3 playthroughs.
If you like it, try Dungeon Crusade: Book I – Genesis of Evil, Warhammer Quest, The Hunters A.D. 2114 or American Tank Ace: 1944-1945, which share several of its mechanics.
2020Rodger Deering
1 - 12 players180 - 600 minHeavy weight
1995Andy Jones
1 - 4 players120 minMedium weight
2019Mateusz Albricht
1 - 4 players60 - 120 minHeavy weight
2022Gregory M. Smith
1 players180 - 240 minMedium weight
From BoardGameGeek:
Ward: Trading Card Game is a dice-driven fantasy trading card game that combines strategic deck-building with fast-paced, tabletop-style combat. Players summon creatures, equip them with weapons and magic, and engage in dynamic battles where attacks are resolved using six-sided dice. Designed for both casual and competitive play, Ward emphasizes direct creature combat without relying on traditional resource systems. Set in the war-torn realms of Ward, the game features a deep, evolving storyline centered around ancient cosmic powers, invading empires, and legendary champions. Through major releases such as World of the Orcs and Undead Invasion, players explore conflicts involving the Cabal, the Empire of the Damned, and the mysterious Ancient Ones who manipulate life and death through the Soul Sphere. Each expansion adds new cards, mechanics, and narrative elements to the growing universe. Gameplay focuses on building 30-card decks, managing card interactions, and adapting to changing battlefield conditions. The dice-based combat system introduces probability, momentum, and dramatic swings into every match, rewarding players who combine tactical planning with risk management. Deck construction supports thousands of possible combinations, encouraging experimentation and customization. Unlike many traditional trading card games, Ward booster packs are designed for immediate “tear and play” use. Because the game does not rely on strict card combinations or mandatory resource engines, players can purchase three booster packs, build a complete 30-card deck, and begin playing right away. This design encourages accessibility and experimentation, allowing new and casual players to enjoy full matches without requiring extensive deck optimization. Ward supports a wide range of play modes and player preferences. Players can compete in one-on-one matches, team rumbles, and organized tournaments, cooperate in solo and team-based boss raids, or progress through an RPG-style campaign mode inspired by tabletop role-playing games. Rather than forcing a single format, Ward allows players to use their cards to play their way, whether competitively, cooperatively, or casually. Key Features: • Dice-based combat using six-sided dice • Trading card game with deck-building and customization • No traditional resource or mana cards • 30-card decks with up to three copies per card • Hundreds of collectible cards across multiple expansions • Competitive, cooperative, and solo gameplay modes • Solo and team boss battles • RPG-style campaign and progression system • Team rumbles and multiplayer formats • Deep fantasy setting and connected storyline • Retro-inspired comic and fantasy artwork • Official organized play and tournament support • Accessible for new players with long-term strategic depth Created in northern Minnesota by the Casey Brothers, Ward was designed to capture the excitement of classic 1990s fantasy and comic-book games while offering modern flexibility and replay ability. By combining storytelling, strategy, and dice-driven combat, Ward delivers a trading card game experience built around player choice. Turn the Tides of Ward.
Artist
Mark Evans (I)
Publisher
Self-published
Categories
Mechanics