
2024Roberto Pestrin
Mainly reviews. Solace is covered on BoardGameVideo.com by 3 reviews and 2 how-to-play guides.
From BoardGameGeek
Solace is a co-operative science-fiction game set in a world of immortals in which players are agents of a futuristic SWAT called FTO. Players have to accomplish increasingly dangerous missions, which are playable independently or as part of a campaign. In each mission, as a team you raid a building or a palace, with the goal of saving hostages, killing a target, retrieving data, or pursuing other objectives as stated on the mission cards. Each turn, you have to plan your actions in a co-operative mode to move between palace floors, move inside rooms of the same floor, hack electric elements, fight enemies, and so on. Once you've planned the actions, you execute them and see the feedback of the palace: enemy movement, enemy attacks, new room cards being triggered, etc.
Solace has 5 videos from 4 creators: 3 reviews and 2 how-to-play guides. They date from April 2024.
To learn the rules, start with "SOLACE Board Game - How to Play" by Lunar Oak Studio, which runs 11 min.
For an opinion before you buy, start with "SOLACE | Anteprima" by Il Meeple Con La Camicia. 3 creators have reviewed it.
If you like it, try Cangaceiros and Dojo Kun, also by Roberto Pestrin, or Wolfpack: The North Atlantic Convoy Struggles October 1941 - March 1943 and A Nice Cuppa, which share several of its mechanics.
2024Mike Bertucelli
1 - 4 players90 - 300 minHeavy weight
2024Scott Almes
1 players15 minLight weight
From BoardGameGeek:
Solace is a co-operative science-fiction game set in a world of immortals in which players are agents of a futuristic SWAT called FTO. Players have to accomplish increasingly dangerous missions, which are playable independently or as part of a campaign. In each mission, as a team you raid a building or a palace, with the goal of saving hostages, killing a target, retrieving data, or pursuing other objectives as stated on the mission cards. Each turn, you have to plan your actions in a co-operative mode to move between palace floors, move inside rooms of the same floor, hack electric elements, fight enemies, and so on. Once you've planned the actions, you execute them and see the feedback of the palace: enemy movement, enemy attacks, new room cards being triggered, etc.
Designer
Roberto Pestrin
Publisher
Lunar Oak Studio
Categories
Mechanics