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Flowers

Flowers

2024·Trevor Benjamin, Brett J. Gilbert

2 - 4 players
20 - 30 min
Light weight: Learn it in minutes

From BoardGameGeek

In Flowers: A Mandala Game, your goal is to collect flower tiles by achieving majorities through clever card play. Skillfully build mandalas to claim the best tiles, combining and multiplying them to create exquisite flowers of your own! To set up, layout the game cloth showing three large "mandala" flowers. Shuffle the 36 half-flower tiles in separate decks - 18 each of black and white, with the black flowers being gray, purple, and red on the opposite side and the white ones being green, orange, and yellow - then place one black tile and one white tile face up in each flower. Each player starts with a hand of cards, with the cards coming in six colors that match the flower tile colors. On a turn, a player lays down one or more cards of the same color onto one of the flowers. (Each player keeps their played cards separate, facing toward themselves.) If that color is already present in the mandala, the player then flips the card(s) face down; if not, the player leaves them face up. If the player laid down one card, they draw two cards from the deck; if they played two or more, they don't draw any cards. After playing, if you have at least one face-up card on a flower and more cards than any other player, take that flower's "claim" token and place it on your cards. Then, if that flower now has all six colors face up around it, destroy the mandala. Whoever has the claim token on their cards places one of the flower tiles from this mandala in front of themselves; if they already have a flower tile of the same color, they flip this "complete" flower face down. Whoever has the secondmost cards on this mandala takes the second flower tile. Anyone who took a flower tile discards all of their played cards on this mandala; everyone else returns their played cards to their hand. Draw a black tile and white tile from the stack to create a new mandala. Continue play until someone completes their third flower, then everyone scores their points. Each separate flower half is worth as many points as the number of flowers on it. For each complete flower, if one of the tiles is 3x, triple the number of flowers on the other tile; if both tiles have flowers, double the number of flowers on the tile with fewer flowers. Whoever has the most points wins. Manufactured from FSC-certified material.

Flowers

Watch first

Learn to play

How to play Flowers: A Mandala Game - board game rules12:09

How to play Flowers: A Mandala Game - board game rules

Rule the Game

Rule the Game

Review

Flower: A Mandala Game - My Short Review2:43

Flower: A Mandala Game - My Short Review

Rule the Game

Rule the Game

Which Flowers video should I watch?

Flowers has 2 videos from 1 creator: 1 review and 1 how-to-play guide. They date from September 2024.

To learn the rules, start with "How to play Flowers: A Mandala Game - board game rules" by Rule the Game, which runs 12 min.

For an opinion before you buy, start with "Flower: A Mandala Game - My Short Review" by Rule the Game.

If you like it, try War Chest, Undaunted: Normandy and Undaunted: Stalingrad, also by Trevor Benjamin, or The Guild of Merchant Explorers, also by Brett J. Gilbert.

All videos

Flower: A Mandala Game - My Short ReviewReview2:43

Flower: A Mandala Game - My Short Review

Rule the Game

Rule the Game

How to play Flowers: A Mandala Game - board game rulesHow to play12:09

How to play Flowers: A Mandala Game - board game rules

Rule the Game

Rule the Game

Creators who cover this

All channels
Rule the Game
Rule the Game
2 videos of this game

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About Flowers

From BoardGameGeek:

In Flowers: A Mandala Game, your goal is to collect flower tiles by achieving majorities through clever card play. Skillfully build mandalas to claim the best tiles, combining and multiplying them to create exquisite flowers of your own! To set up, layout the game cloth showing three large "mandala" flowers. Shuffle the 36 half-flower tiles in separate decks - 18 each of black and white, with the black flowers being gray, purple, and red on the opposite side and the white ones being green, orange, and yellow - then place one black tile and one white tile face up in each flower. Each player starts with a hand of cards, with the cards coming in six colors that match the flower tile colors. On a turn, a player lays down one or more cards of the same color onto one of the flowers. (Each player keeps their played cards separate, facing toward themselves.) If that color is already present in the mandala, the player then flips the card(s) face down; if not, the player leaves them face up. If the player laid down one card, they draw two cards from the deck; if they played two or more, they don't draw any cards. After playing, if you have at least one face-up card on a flower and more cards than any other player, take that flower's "claim" token and place it on your cards. Then, if that flower now has all six colors face up around it, destroy the mandala. Whoever has the claim token on their cards places one of the flower tiles from this mandala in front of themselves; if they already have a flower tile of the same color, they flip this "complete" flower face down. Whoever has the secondmost cards on this mandala takes the second flower tile. Anyone who took a flower tile discards all of their played cards on this mandala; everyone else returns their played cards to their hand. Draw a black tile and white tile from the stack to create a new mandala. Continue play until someone completes their third flower, then everyone scores their points. Each separate flower half is worth as many points as the number of flowers on it. For each complete flower, if one of the tiles is 3x, triple the number of flowers on the other tile; if both tiles have flowers, double the number of flowers on the tile with fewer flowers. Whoever has the most points wins. Manufactured from FSC-certified material.

Designers

Trevor Benjamin, Brett J. Gilbert

Artist

Klemens Franz

Publisher

Lookout Games

Categories

Abstract StrategyCard Game

Mechanics

Area Majority / InfluenceHand ManagementDraftingSet Collection
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