2023Joseph M. Balkoski, Ed Beach, Chris Withers
- Videos
- 36
- Creators
- 6
1 - 2 players60 - 1200 minHeavy weight

2012Ed Beach
Mostly playthroughs. Virgin Queen is covered on BoardGameVideo.com by 2 reviews, 7 recorded sessions, and 1 unboxings.
From BoardGameGeek
Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. The six powers in Virgin Queen are: Ottoman, Spain, England, France, Holy Roman Empire, Protestants (Dutch & Huguenots) Virgin Queen is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period – a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: from GMT website:
Watch it played
Virgin Queen has 10 videos from 4 creators: 2 reviews, 7 playthroughs and 1 unboxing. They date from 2022 to April 2025.
For an opinion before you buy, start with "Virgin Queen re review" by calandale. To see it played, watch "reVirgin Queen rationale" by calandale, one of 7 playthroughs.
If you like it, try On to Richmond II: The Union Strikes South, Roads to Gettysburg II: Lee Strikes North, Border Reivers: Anglo-Scottish Border Raids, 1513-1603 and Stonewall's Last Battle: The Chancellorsville Campaign, also by Ed Beach.
2023Joseph M. Balkoski, Ed Beach, Chris Withers
1 - 2 players60 - 1200 minHeavy weight
2018Joseph M. Balkoski, Ed Beach, Mike Belles, Chris Withers
2 players60 - 1200 minHeavy weight
2023Ed Beach
1 - 6 players120 - 180 minHeavy weight
1996Ed Beach
1 - 2 players180 minHeavy weight
From BoardGameGeek:
Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. The six powers in Virgin Queen are: Ottoman, Spain, England, France, Holy Roman Empire, Protestants (Dutch & Huguenots) Virgin Queen is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period – a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: from GMT website:
Designer
Ed Beach
Artists
Charles Kibler, Rodger B. MacGowan, Mark Mahaffey, Mark Simonitch
Publisher
GMT Games
Categories
Mechanics