Garden Geckos

Garden Geckos

2024James Staley

Videos
17
Creators
12

Mostly reviews. Garden Geckos is covered on BoardGameVideo.com by 13 reviews, 2 how-to-play guides, and 2 unboxings.

2 - 6 players
20 - 45 min
2.0/5 weight

From BoardGameGeek

The garden is full of geckos, scurrying around capturing bugs and seeking out new areas to hide. Each player represents five geckos that must work together to capture as many bugs as possible along with achieving objectives to score victory points. Objectives come in two forms, creating chains between geckos to link certain bug types, or simultaneously occupying certain patterns of terrain. Players have an on-going hand of 3 terrain tiles plus are dealt a secret bonus at the beginning of the game (a certain bug or terrain type). On their turn, players place a terrain tile (which contains a mix of 3 patterns) adjacent to a tile on the board with a matching terrain side and place a gecko over the matching pattern across the two tiles. If the placed tile fully surrounds a previously placed tile, the bug on the surrounded tile is awarded to the player with the most geckos touching it. Additionally, if the gecko placed results in a bug sequence in the objective market and/or a terrain sequence, the player is awarded the corresponding objective(s). The game end triggers when a player achieves six objectives, or if the last tile available is drafted. Each objective card has bug points on the bottom of it. The winner of the game is the player with the most bug points collected (objectives + awarded tiles + secret bonus) at the end of the game. -description from designer

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2025James Staley

Videos
2
Creators
1
How-to-play and playthroughs

2 - 6 players15 - 40 min

About Garden Geckos

From BoardGameGeek:

The garden is full of geckos, scurrying around capturing bugs and seeking out new areas to hide. Each player represents five geckos that must work together to capture as many bugs as possible along with achieving objectives to score victory points. Objectives come in two forms, creating chains between geckos to link certain bug types, or simultaneously occupying certain patterns of terrain. Players have an on-going hand of 3 terrain tiles plus are dealt a secret bonus at the beginning of the game (a certain bug or terrain type). On their turn, players place a terrain tile (which contains a mix of 3 patterns) adjacent to a tile on the board with a matching terrain side and place a gecko over the matching pattern across the two tiles. If the placed tile fully surrounds a previously placed tile, the bug on the surrounded tile is awarded to the player with the most geckos touching it. Additionally, if the gecko placed results in a bug sequence in the objective market and/or a terrain sequence, the player is awarded the corresponding objective(s). The game end triggers when a player achieves six objectives, or if the last tile available is drafted. Each objective card has bug points on the bottom of it. The winner of the game is the player with the most bug points collected (objectives + awarded tiles + secret bonus) at the end of the game. -description from designer

Designer

James Staley

Categories

Abstract StrategyAnimals

Mechanics

Area Majority / InfluenceHexagon GridHidden Victory PointsSemi-Cooperative Game
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