Sibille

Sibille

2025Luca Grippo, Paolo Raciti

Videos
5
Creators
5

Mainly reviews and how-to-play. Sibille is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, and 1 recorded sessions.

2 - 4 players
30 - 90 min
2.9/5 weight

From BoardGameGeek

In Sibille 2 to 4 fortune tellers strive to obtain divine approval. 4 deities will be randomly extracted during the game setup, each providing a different game-ending goal. The first player to fulfill two of these four goals wins the game. Players have a personal deck of 22 almost-always available tarot cards, each related to a specific action. In a round 3 cards are chosen and played form the deck to take the related actions, and three are played face down to guess opponents plays. Taking the actions printed on the played tarot cards, players interact with the game components: Customers (resource-generating engines disputed between the players), Artifacts (power-ups to be acquired), Tarot cards (to manage their availability), tracks, resources, tokens, and many more. Most of the gaming experience is about predictive bidding, combos, chains of actions, and interaction. -description from designer

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About Sibille

From BoardGameGeek:

In Sibille 2 to 4 fortune tellers strive to obtain divine approval. 4 deities will be randomly extracted during the game setup, each providing a different game-ending goal. The first player to fulfill two of these four goals wins the game. Players have a personal deck of 22 almost-always available tarot cards, each related to a specific action. In a round 3 cards are chosen and played form the deck to take the related actions, and three are played face down to guess opponents plays. Taking the actions printed on the played tarot cards, players interact with the game components: Customers (resource-generating engines disputed between the players), Artifacts (power-ups to be acquired), Tarot cards (to manage their availability), tracks, resources, tokens, and many more. Most of the gaming experience is about predictive bidding, combos, chains of actions, and interaction. -description from designer

Designers

Luca Grippo, Paolo Raciti

Artist

Federico Locatelli

Categories

Card GameDeductionDice

Mechanics

Action RetrievalBetting and BluffingDeductionDie Icon Resolution
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