2019Jordan Draper, Michael Fox (II)
- Videos
- 29
- Creators
- 25
2 - 4 players45 - 60 minLight weight

2023Kenta Murayama (ムラヤマ ケンタ)
From BoardGameGeek
Last Penguin is a finger-gymnastic combined with some bluffing. It's a party game where the real fun lies in struggle (?). The rule is straightforward. Be the last one touching the card to claim it. When handling cards, use only your fingers. This means that you must let go of some cards at a certain point to grab another. But how can you tell if it is a bigger fish or a trap?! Players take turns drawing a card, secretly checking what's on it, placing the card anywhere they like on the table, then placing one of their fingers on it and inviting other players to do the same. As more cards are placed on the table, a player might decide to move a finger from one card to another. When only one player has a finger on a card, they claim it and discover what they've won. The player with the most points wins. Here's the catch: Just as some fish are bigger than others, not all cards give you the same points - and sometimes the cards turn out to be penguin's predators instead of delicious fish, costing you points instead. There are also action cards: discarding an acquired card, releasing a finger, or commanding another player to release a finger. One event card is worth +6 points, but if you happen to win the second one, they're together worth -3 points.
Last Penguin has 2 videos from 2 creators: 2 how-to-play guides. They date from 2024 to June 2026.
If you like it, try MegaCity: Oceania, KLASK, Hungry Hungry Hippos or Crossfire, which share several of its mechanics.
2019Jordan Draper, Michael Fox (II)
2 - 4 players45 - 60 minLight weight
2014Mikkel Bertelsen
2 players10 minLight weight
1978Fred Kroll, Masatoshi Todokoro
2 - 4 players10 minLight weight
From BoardGameGeek:
Last Penguin is a finger-gymnastic combined with some bluffing. It's a party game where the real fun lies in struggle (?). The rule is straightforward. Be the last one touching the card to claim it. When handling cards, use only your fingers. This means that you must let go of some cards at a certain point to grab another. But how can you tell if it is a bigger fish or a trap?! Players take turns drawing a card, secretly checking what's on it, placing the card anywhere they like on the table, then placing one of their fingers on it and inviting other players to do the same. As more cards are placed on the table, a player might decide to move a finger from one card to another. When only one player has a finger on a card, they claim it and discover what they've won. The player with the most points wins. Here's the catch: Just as some fish are bigger than others, not all cards give you the same points - and sometimes the cards turn out to be penguin's predators instead of delicious fish, costing you points instead. There are also action cards: discarding an acquired card, releasing a finger, or commanding another player to release a finger. One event card is worth +6 points, but if you happen to win the second one, they're together worth -3 points.
Designer
Kenta Murayama (ムラヤマ ケンタ)
Artist
Maasa Hamamura (はまむらまあさ)
Publisher
Neta-verse LLC
Categories
Mechanics