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France '40: 2nd Edition

France '40: 2nd Edition

2024·Mark Simonitch

Videos
9
Creators
7

Mostly unboxings and playthroughs. France '40: 2nd Edition is covered on BoardGameVideo.com by 1 reviews, 3 recorded sessions, 4 unboxings, and 1 other video.

2 players
240 - 360 min
Heavy weight: Expect a long teach

From BoardGameGeek

France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map. 2ND EDITION France '40 2nd Edition is a major upgrade to the original game. The rules for Extended Movement, Combat, Advance After Combat, Breakthrough Combat, and Determined Defense have been updated so they are more in line with the recent games in the 19XX series (such as Stalingrad '42 and Salerno '43). A new scenario has been included designed by Mark Merritt that combines both maps. In addition, many new units have been added and some old units modified to provide a more accurate order of battle for both Sickle Cut and Dynamo. A few minor cities, some roads, and a fortified hex were added to the Dynamo map. And most importantly, both scenarios have been sent through the playtest cycle again to make sure they are better balanced than they were in the first edition. This game has long been one of my favorites due to the exciting situation and short playing time. I'm really pleased with this 2nd Edition and excited about the new features it has. - Mark Simonitch Sickle Cut: Guderian's Drive to the ChannelThis game covers the crucial week in May 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The game starts on May 13th, the third day of Case Yellow. Six panzer divisions have passed through the Ardennes and are now at the Meuse River. The French and British have raced through Belgium to reach the Dyle Line and cover the Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of strong opposition? And, if they can, will they be able to break out from the bridgeheads and advance across the map while threatened by Allied reinforcements pouring in from the north and south? Dynamo: Retreat to Victory This game covers the British withdrawal to Dunkirk and the evacuation. The game starts on May 24th, the day the British decide that the B.E.F. is in real danger of being cut-off from their supply base and the best option is to head for the coast at Dunkirk. However, many of the German panzer divisions are closer to Dunkirk than the British. Can the British reach the coast before the Germans? Can they hold the Dunkirk perimeter for eight days while they evacuate? The rules for both games highlight armor, air support, and morale. Special rules include: Allied Heavy Tanks, DeGaulle, Rommel, Hitler's Halt Order, and French Command Paralysis. Note that the two maps may be linked together for players to study the entire period from May 13th to June 3rd, and the second edition does include a combined game scenario, found in the Playbook. TIME SCALE: 1 day per turn MAP SCALE: 4 miles per hex UNIT SCALE: Divisions, Brigades, Regiments, and Battalions COMPONENTS: 2 Paper Maps (each 22" x 34") 2 Countersheets 24 Page Rulebook 16 Page Playbook 2 Identical Player Aid Cards 2 Setup Cards Two 6-sided Dice DESIGNER: Mark Simonitch MAP & COUNTER ART: Mark Simonitch (from GMT website and BGG user)

France '40: 2nd Edition

Watch first

Review

France '40 - Segunda Edición - Presentación y comparativa con primera edición20:10

France '40 - Segunda Edición - Presentación y comparativa con primera edición

Mesa De Guerra

Mesa De Guerra

Watch it played

France '40 - Off to a Good Start - Turn 111:53

France '40 - Off to a Good Start - Turn 1

Punched

Punched

Which France '40: 2nd Edition video should I watch?

France '40: 2nd Edition has 9 videos from 7 creators: 1 review, 3 playthroughs, 4 unboxings and 1 other video. They date from 2024 to September 2026.

For an opinion before you buy, start with "France '40 - Segunda Edición - Presentación y comparativa con primera edición" by Mesa De Guerra. To see it played, watch "France '40 - Off to a Good Start - Turn 1" by Punched, one of 3 playthroughs.

If you like it, try Normandy '44, The U.S. Civil War, Salerno '43 and Hannibal & Hamilcar, also by Mark Simonitch.

All videos

France '40 - 2nd EditionUnboxing10:25

France '40 - 2nd Edition

Hissy Cat

Hissy Cat

France '40 UnboxingUnboxing9:17

France '40 Unboxing

Pushing Cardboard

Pushing Cardboard

France '40 2nd Edition (GMT Games) - First LookUnboxing22:21

France '40 2nd Edition (GMT Games) - First Look

Hexed And Countered

Hexed And Countered

France '40 - Segunda Edición - Presentación y comparativa con primera ediciónReview20:10

France '40 - Segunda Edición - Presentación y comparativa con primera edición

Mesa De Guerra

Mesa De Guerra

France '40 - Off to a Good Start - Turn 1Playthrough11:53

France '40 - Off to a Good Start - Turn 1

Punched

Punched

France '40 - Sickle Cut - SetupPlaythrough33:45

France '40 - Sickle Cut - Setup

Punched

Punched

France '40 - Insert - ChihuahuaPrint3D #wargames #boardgames #gmtgames0:18

France '40 - Insert - ChihuahuaPrint3D #wargames #boardgames #gmtgames

ChihuahuaPrint3D

ChihuahuaPrint3D

France '40 - Historical Twist - Turn 2Playthrough24:54

France '40 - Historical Twist - Turn 2

Punched

Punched

France ‘40: Second Edition (GMT) - UnboxingUnboxing13:45

France ‘40: Second Edition (GMT) - Unboxing

KilroyWasHere

KilroyWasHere

Creators who cover this

All channels
Punched
Punched
3 videos of this game
ChihuahuaPrint3D
ChihuahuaPrint3D
1 video of this game
Hexed And Countered
Hexed And Countered
1 video of this game
Hissy Cat
Hissy Cat
1 video of this game
KilroyWasHere
KilroyWasHere
1 video of this game
Mesa De Guerra
Mesa De Guerra
1 video of this game
Pushing Cardboard
Pushing Cardboard
1 video of this game

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About France '40: 2nd Edition

From BoardGameGeek:

France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map. 2ND EDITION France '40 2nd Edition is a major upgrade to the original game. The rules for Extended Movement, Combat, Advance After Combat, Breakthrough Combat, and Determined Defense have been updated so they are more in line with the recent games in the 19XX series (such as Stalingrad '42 and Salerno '43). A new scenario has been included designed by Mark Merritt that combines both maps. In addition, many new units have been added and some old units modified to provide a more accurate order of battle for both Sickle Cut and Dynamo. A few minor cities, some roads, and a fortified hex were added to the Dynamo map. And most importantly, both scenarios have been sent through the playtest cycle again to make sure they are better balanced than they were in the first edition. This game has long been one of my favorites due to the exciting situation and short playing time. I'm really pleased with this 2nd Edition and excited about the new features it has. - Mark Simonitch Sickle Cut: Guderian's Drive to the ChannelThis game covers the crucial week in May 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The game starts on May 13th, the third day of Case Yellow. Six panzer divisions have passed through the Ardennes and are now at the Meuse River. The French and British have raced through Belgium to reach the Dyle Line and cover the Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of strong opposition? And, if they can, will they be able to break out from the bridgeheads and advance across the map while threatened by Allied reinforcements pouring in from the north and south? Dynamo: Retreat to Victory This game covers the British withdrawal to Dunkirk and the evacuation. The game starts on May 24th, the day the British decide that the B.E.F. is in real danger of being cut-off from their supply base and the best option is to head for the coast at Dunkirk. However, many of the German panzer divisions are closer to Dunkirk than the British. Can the British reach the coast before the Germans? Can they hold the Dunkirk perimeter for eight days while they evacuate? The rules for both games highlight armor, air support, and morale. Special rules include: Allied Heavy Tanks, DeGaulle, Rommel, Hitler's Halt Order, and French Command Paralysis. Note that the two maps may be linked together for players to study the entire period from May 13th to June 3rd, and the second edition does include a combined game scenario, found in the Playbook. TIME SCALE: 1 day per turn MAP SCALE: 4 miles per hex UNIT SCALE: Divisions, Brigades, Regiments, and Battalions COMPONENTS: 2 Paper Maps (each 22" x 34") 2 Countersheets 24 Page Rulebook 16 Page Playbook 2 Identical Player Aid Cards 2 Setup Cards Two 6-sided Dice DESIGNER: Mark Simonitch MAP & COUNTER ART: Mark Simonitch (from GMT website and BGG user)

Designer

Mark Simonitch

Artists

Antonis Karidis, Mark Simonitch

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Dice RollingGrid MovementHex GridArea Movement
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