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New Kingdom: Sowers

New Kingdom: Sowers

2024·Scott Kabel

1 - 2 players
15 - 30 min
Light weight: Learn it in minutes

From BoardGameGeek

Step into the shoes of the sower in this fast-paced card game inspired by the Parable of the Sower from Matthew 13. Out-sow your opponent by making wise decisions about when and where you scatter seeds. In the Sower, two players draw from shuffled identical decks, 'seed' cards 1 through 10 in yellow and black. Their goal is to play all ten black cards in order from 1 to 10 in the Good Soil area of the board. Playing cards into the other soil areas (The Path, Rocky Soil, Thorny Soil) will help players cycle through and reorder their draw decks and retrieve cards from the board. You will start with three cards. On your turn, draw a card and play a card into one of the four soils. You will interact with each soil differently. Important to keep in mind is that The Path and Rocky Soil are areas shared by both players, while players keep their piles separate in Thorny Soil and Good Soil areas. The interactions of each soil are as follows: Play a yellow card lower in number than any previously played into Rocky soil, then draw two cards and play any one from your hand into a different soil. Be careful, however, because once there are four cards in Rocky soil, they get moved to The Path and are out of the game. Play a black card into Thorny Soil to draw three cards from your deck and replace four cards either on the top or bottom of your deck in any order. Play any yellow card into The Path--those cards are gone for good--to draw a card and pick up a card from either the Rocky or Thorny Soil. Finally, play any number of black cards in order from 1 to 10 into the Good Soil to work toward winning the game. The theming is this game is apparent in each of the four soils. Each soil's interaction is based on the Parable. Seeds that fall onto The Path are taken away by the birds. Seeds that fall on the Rocky Soil wither in the sun and blow away. Seeds that fall on the Thorny Soil are choked by the weeds. And the seeds that fall on the Good Soil flourish. The mechanics of the game are meant to reflect these ideas. Players can expect to look for action combinations, dig through their deck as efficiently as possible, play tactically to to affect their opponent's choices--particularly in the Rocky Soil--and feel the mounting pressure as the bottom of the draw deck gets closer and closer. -description from designer

New Kingdom: Sowers

Watch first

Learn to play

How To Play - New Kingdom Sowers11:55

How To Play - New Kingdom Sowers

Love 2 Hate

Love 2 Hate

Review

New Kingdom Sowers Card Game Review4:49

New Kingdom Sowers Card Game Review

Board Game Museum

Board Game Museum

Watch it played

New Kingdom: Sowers - 2 Player Playthrough!20:07

New Kingdom: Sowers - 2 Player Playthrough!

Love 2 Hate

Love 2 Hate

Which New Kingdom: Sowers video should I watch?

New Kingdom: Sowers has 4 videos from 2 creators: 2 reviews, 1 how-to-play guide and 1 playthrough. They date from February to March 2024.

To learn the rules, start with "How To Play - New Kingdom Sowers" by Love 2 Hate, which runs 12 min.

For an opinion before you buy, start with "New Kingdom Sowers Card Game Review" by Board Game Museum. To see it played, watch "New Kingdom: Sowers - 2 Player Playthrough!" by Love 2 Hate.

If you like it, try Ave Caesar, Riftforce, Knarr or Munchkin, which share several of its mechanics.

All videos

How To Play - New Kingdom SowersHow to play11:55

How To Play - New Kingdom Sowers

Love 2 Hate

Love 2 Hate

New Kingdom Sowers Card Game ReviewReview4:49

New Kingdom Sowers Card Game Review

Board Game Museum

Board Game Museum

New Kingdom Sowers - #Kickstarter Preview Of This Thinky 1-2 Player Biblical Themed Card GameReview14:51

New Kingdom Sowers - #Kickstarter Preview Of This Thinky 1-2 Player Biblical Themed Card Game

Love 2 Hate

Love 2 Hate

New Kingdom: Sowers - 2 Player Playthrough!Playthrough20:07

New Kingdom: Sowers - 2 Player Playthrough!

Love 2 Hate

Love 2 Hate

Creators who cover this

All channels
Love 2 Hate
Love 2 Hate
3 videos of this game
Board Game Museum
Board Game Museum
1 video of this game

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About New Kingdom: Sowers

From BoardGameGeek:

Step into the shoes of the sower in this fast-paced card game inspired by the Parable of the Sower from Matthew 13. Out-sow your opponent by making wise decisions about when and where you scatter seeds. In the Sower, two players draw from shuffled identical decks, 'seed' cards 1 through 10 in yellow and black. Their goal is to play all ten black cards in order from 1 to 10 in the Good Soil area of the board. Playing cards into the other soil areas (The Path, Rocky Soil, Thorny Soil) will help players cycle through and reorder their draw decks and retrieve cards from the board. You will start with three cards. On your turn, draw a card and play a card into one of the four soils. You will interact with each soil differently. Important to keep in mind is that The Path and Rocky Soil are areas shared by both players, while players keep their piles separate in Thorny Soil and Good Soil areas. The interactions of each soil are as follows: Play a yellow card lower in number than any previously played into Rocky soil, then draw two cards and play any one from your hand into a different soil. Be careful, however, because once there are four cards in Rocky soil, they get moved to The Path and are out of the game. Play a black card into Thorny Soil to draw three cards from your deck and replace four cards either on the top or bottom of your deck in any order. Play any yellow card into The Path--those cards are gone for good--to draw a card and pick up a card from either the Rocky or Thorny Soil. Finally, play any number of black cards in order from 1 to 10 into the Good Soil to work toward winning the game. The theming is this game is apparent in each of the four soils. Each soil's interaction is based on the Parable. Seeds that fall onto The Path are taken away by the birds. Seeds that fall on the Rocky Soil wither in the sun and blow away. Seeds that fall on the Thorny Soil are choked by the weeds. And the seeds that fall on the Good Soil flourish. The mechanics of the game are meant to reflect these ideas. Players can expect to look for action combinations, dig through their deck as efficiently as possible, play tactically to to affect their opponent's choices--particularly in the Rocky Soil--and feel the mounting pressure as the bottom of the draw deck gets closer and closer. -description from designer

Designer

Scott Kabel

Artist

Melissa Murakami

Publisher

New Kingdom Gaming

Categories

Card GameReligious

Mechanics

Hand ManagementRace
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