boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Astra: Vestiges of Deep Space

Astra: Vestiges of Deep Space

2023·Daniel Scartapenna, Antonio Stellato

Videos
5
Creators
1

Mainly how-to-play. Astra: Vestiges of Deep Space is covered on BoardGameVideo.com by 3 how-to-play guides, 1 recorded sessions, and 1 other video.

2 players
30 - 60 min
Heavy weight: Expect a long teach

From BoardGameGeek

In this expandable card game, players use pre-constructed and highly-thematic decks representing crew among unique starships, illustrated through gorgeous art by Norwegian artist Raymond Heggheim There were three primary pillars of development for Astra during the design process: •Embracing a unique, interactive game system and departing from standard attack/defense mechanics. As passionate and active card gamers ourselves, the two founding members of Paper Planet Games have played countless card games at a competitive level. We noticed parts of each of these games that we loved and wished there was a way to mix it all together. That's where Astra: Vestiges of Deep Space came in. What we came up with was FTL meets Magic: The Gathering. We left behind the idea of attack points and health values and, inspired by Android: Netrunner, imagined something entirely different. Instead, players manage the actions of the Crew Members on their starship while equipping their vessels with powerful weapons to take down the opposing crews. We also loved the fast, single-turn action from Ashes: Reborn, as well as the expandable nature of Summoner Wars. We took our favorite aspects from the games we love and implemented them with our own unique system, creating Astra: Vestiges of Deep Space. •No Tokens. We wanted to design a game that can be easily put in a jacket or backpack pocket. Whether you're two friends at a lunch table on a field trip or a couple playing at the gate of an airport, Astra was going to be a travel-friendly game. Once we settled on the idea of abandoning health points and attack values, we knew there was design space to abandon tokens altogether. Cards, after all, are double-sided, which ended up being the key to our main currency and health system. Crew Members have a Wounded and Healthy side, while rooms of your starship have an Online and Offline side. Players will win or lose by their ability to manage the status of their Crew Members and rooms. •No Deckbuilding. While deck-building has great reason of being among the fondest card game mechanics, we took the theme and storytelling of Astra too seriously to add deck-building to the mix. We want each faction of Astra to feel unique, with their own goals and their own play style. Additionally, by eliminating deck building, we knew that balancing the game and expanding the game would be significantly easier at the size of our operation. What resulted is a more narratively focused and fine-tuned strategy game. -description from the designer

Astra: Vestiges of Deep Space

Watch first

Learn to play

How To Play Astra: Vestiges of Deep Space - Enlistment Phase1:26

How To Play Astra: Vestiges of Deep Space - Enlistment Phase

Paper Planet Games

Paper Planet Games

Watch it played

Casual Let's Play! Astra: Vestiges of Deep Space - USF vs. Corvus Game 129:34

Casual Let's Play! Astra: Vestiges of Deep Space - USF vs. Corvus Game 1

Paper Planet Games

Paper Planet Games

Which Astra: Vestiges of Deep Space video should I watch?

Astra: Vestiges of Deep Space has 5 videos from 1 creator: 3 how-to-play guides, 1 playthrough and 1 other video. They date from February to September 2023.

To learn the rules, start with "How To Play Astra: Vestiges of Deep Space - Enlistment Phase" by Paper Planet Games, which runs 1 min.

To see it played, watch "Casual Let's Play! Astra: Vestiges of Deep Space - USF vs. Corvus Game 1" by Paper Planet Games.

If you like it, try The Rocketeer: Fate of the Future, Fields of Fire, Ascendancy or Nemesis: Lockdown, which share several of its mechanics.

All videos

Astra: Vestiges of Deep Space UnboxingInterview30:06

Astra: Vestiges of Deep Space Unboxing

Paper Planet Games

Paper Planet Games

How To Play Astra: Vestiges of Deep Space - Enlistment PhaseHow to play1:26

How To Play Astra: Vestiges of Deep Space - Enlistment Phase

Paper Planet Games

Paper Planet Games

How To Play Astra: Vestiges of Deep Space - Command PhaseHow to play3:01

How To Play Astra: Vestiges of Deep Space - Command Phase

Paper Planet Games

Paper Planet Games

How To Play Astra: Vestiges of Deep Space - Docking PhaseHow to play1:18

How To Play Astra: Vestiges of Deep Space - Docking Phase

Paper Planet Games

Paper Planet Games

Casual Let's Play! Astra: Vestiges of Deep Space - USF vs. Corvus Game 1Playthrough29:34

Casual Let's Play! Astra: Vestiges of Deep Space - USF vs. Corvus Game 1

Paper Planet Games

Paper Planet Games

Creators who cover this

All channels
Paper Planet Games
Paper Planet Games
5 videos of this game

Games like this

All games

The Rocketeer: Fate of the Future

2021·Matt Christianson, Prospero Hall, Brian Kirk

Videos
20
Creators
7
Mainly reviews

2 players·45 min·Medium weight

Fields of Fire

2008·Ben Hull

Videos
53
Creators
2
Playthroughs

1 players·60 - 300 min·Very heavy weight

Ascendancy

2024·Matthew Meeple

Videos
24
Creators
17
Mainly reviews

1 - 4 players·90 - 480 min·Heavy weight

Nemesis: Lockdown

2022·Adam Kwapiński

Videos
109
Creators
61
Mainly unboxings and playthroughs

1 - 5 players·90 - 180 min·Heavy weight

About Astra: Vestiges of Deep Space

From BoardGameGeek:

In this expandable card game, players use pre-constructed and highly-thematic decks representing crew among unique starships, illustrated through gorgeous art by Norwegian artist Raymond Heggheim There were three primary pillars of development for Astra during the design process: •Embracing a unique, interactive game system and departing from standard attack/defense mechanics. As passionate and active card gamers ourselves, the two founding members of Paper Planet Games have played countless card games at a competitive level. We noticed parts of each of these games that we loved and wished there was a way to mix it all together. That's where Astra: Vestiges of Deep Space came in. What we came up with was FTL meets Magic: The Gathering. We left behind the idea of attack points and health values and, inspired by Android: Netrunner, imagined something entirely different. Instead, players manage the actions of the Crew Members on their starship while equipping their vessels with powerful weapons to take down the opposing crews. We also loved the fast, single-turn action from Ashes: Reborn, as well as the expandable nature of Summoner Wars. We took our favorite aspects from the games we love and implemented them with our own unique system, creating Astra: Vestiges of Deep Space. •No Tokens. We wanted to design a game that can be easily put in a jacket or backpack pocket. Whether you're two friends at a lunch table on a field trip or a couple playing at the gate of an airport, Astra was going to be a travel-friendly game. Once we settled on the idea of abandoning health points and attack values, we knew there was design space to abandon tokens altogether. Cards, after all, are double-sided, which ended up being the key to our main currency and health system. Crew Members have a Wounded and Healthy side, while rooms of your starship have an Online and Offline side. Players will win or lose by their ability to manage the status of their Crew Members and rooms. •No Deckbuilding. While deck-building has great reason of being among the fondest card game mechanics, we took the theme and storytelling of Astra too seriously to add deck-building to the mix. We want each faction of Astra to feel unique, with their own goals and their own play style. Additionally, by eliminating deck building, we knew that balancing the game and expanding the game would be significantly easier at the size of our operation. What resulted is a more narratively focused and fine-tuned strategy game. -description from the designer

Designers

Daniel Scartapenna, Antonio Stellato

Artist

Raymond Heggheim

Publisher

Paper Planet Games

Categories

Science Fiction

Mechanics

Card-DrivenHidden RolesModular Board & Variable Setup
View on BoardGameGeek ›
Home
Games
Astra: Vestiges of Deep Space
cached: 400382