3000 Scoundrels: Double or Nothing Expansion

3000 Scoundrels: Double or Nothing ExpansionExpansion

2023Corey Konieczka

Videos
6
Creators
3

Mainly reviews. 3000 Scoundrels: Double or Nothing Expansion is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, and 1 unboxings.

1 - 4 players
60 - 90 min
2.0/5 weight

From BoardGameGeek

Double or Nothing adds a plethora of additional content that seamlessly integrates into 3000 Scoundrels, such as: Advanced Technologies Technologies now grant unique abilities to give you an edge over your rivals both during the game and at the end of it. Clear mod cards provide even more variability to 3000 Scoundrels, ensuring endless ways to employ a winning strategy! Double the Scoundrels New job and trait cards offer new abilities and double the number of possible scoundrels to 6,000! Double or Nothing also introduces a brand new type of scoundrel: the Maverick! Mavericks shake up 3000 Scoundrels as they activate during your opponents' turns, forcing you to keep a keen eye on every move your rivals make. Robust Solo Mode Sitting alone atop the West? Double or Nothing offers a dedicated solo mode, with four unique leaders to square off against. Each enemy requires a different strategy to defeat, keeping your approach to victory fluid and varied. Enemies also offer an expert side, increasing their difficulty when you're ready for a new challenge! Debts Players can gain a debt for a quick infusion of cash, but must be careful as unpaid debts could cost precious tech points. New Locations Visit the Newspaper for a leg up on leads for valuable tech, or stop by the Loan Office to rid yourself of dangerous debts. Extended Leader Boards Players can now hold two additional scoundrels for bigger posses and even bigger combo opportunities. And even more! -description from the publisher

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About 3000 Scoundrels: Double or Nothing Expansion

From BoardGameGeek:

Double or Nothing adds a plethora of additional content that seamlessly integrates into 3000 Scoundrels, such as: Advanced Technologies Technologies now grant unique abilities to give you an edge over your rivals both during the game and at the end of it. Clear mod cards provide even more variability to 3000 Scoundrels, ensuring endless ways to employ a winning strategy! Double the Scoundrels New job and trait cards offer new abilities and double the number of possible scoundrels to 6,000! Double or Nothing also introduces a brand new type of scoundrel: the Maverick! Mavericks shake up 3000 Scoundrels as they activate during your opponents' turns, forcing you to keep a keen eye on every move your rivals make. Robust Solo Mode Sitting alone atop the West? Double or Nothing offers a dedicated solo mode, with four unique leaders to square off against. Each enemy requires a different strategy to defeat, keeping your approach to victory fluid and varied. Enemies also offer an expert side, increasing their difficulty when you're ready for a new challenge! Debts Players can gain a debt for a quick infusion of cash, but must be careful as unpaid debts could cost precious tech points. New Locations Visit the Newspaper for a leg up on leads for valuable tech, or stop by the Loan Office to rid yourself of dangerous debts. Extended Leader Boards Players can now hold two additional scoundrels for bigger posses and even bigger combo opportunities. And even more! -description from the publisher

Designer

Corey Konieczka

Artist

David Ardila

Categories

Expansion for Base-gameAmerican WestBluffing

Mechanics

Hidden Victory PointsOpen DraftingSolo / Solitaire Game
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