1971Gary Gygax, Jeff Perren
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2 - 10 players360 minMedium weight

1975Brian Blume, Gary Gygax
From BoardGameGeek
From the cover of the rulebook: Rules for "Wild West" gunfights and campaigns with miniature figures on a man-to-man scale. From the foreword in the rulebook: 'These rules are aimed at enjoyment on a plane unusual to wargaming, the individual and personal. Rather than commanding hordes of troops players typically have but a single figure, their "character". With these figures the players recreate the individual gunfights, saloon brawls, and Wild West action as has come down to us from the pages of history - and the celluloid of Hollywood Westerns.' Designed as a role-playing game, Boot Hill, can be played as such or as a war game using either your own miniatures or the counters provided on a map board.
1971Gary Gygax, Jeff Perren
2 - 10 players360 minMedium weight
1971Don Greenwood, Gary Gygax
2 players120 minMedium weight
2011Philip Sabin
1 - 4 players140 minHeavy weight
2015Mark Simonitch
2 players150 - 360 minHeavy weight
From BoardGameGeek:
From the cover of the rulebook: Rules for "Wild West" gunfights and campaigns with miniature figures on a man-to-man scale. From the foreword in the rulebook: 'These rules are aimed at enjoyment on a plane unusual to wargaming, the individual and personal. Rather than commanding hordes of troops players typically have but a single figure, their "character". With these figures the players recreate the individual gunfights, saloon brawls, and Wild West action as has come down to us from the pages of history - and the celluloid of Hollywood Westerns.' Designed as a role-playing game, Boot Hill, can be played as such or as a war game using either your own miniatures or the counters provided on a map board.
Designers
Brian Blume, Gary Gygax
Publisher
Tactical Studies Rules (TSR)
Categories
Mechanics