boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Pensacola

Pensacola

2010·Don Hanle, Mark Miklos

2 players
360 min
Heavy weight: Expect a long teach

From BoardGameGeek

Battles of the American Revolution Series: The Siege of Pensacola pits a numerically large but fragile Spanish army, supported by a small corps of French allies against a smaller, feistier British army enjoying strong fortifications and highly mobile Indian allies. As the Spanish player you will need to determine where you will build your siege gun redoubts and will then have to protect your soldiers from raiding British units to finish the works in time to mount an effective bombardment. As the British player, you have far fewer forces, but armed with special raiding rules, your Regulars, Tories and Indian allies must harass and erode Spanish morale, while delaying the construction of Spanish siege works for as long as possible in the hope of keeping your three forts intact to face the coming coup de main. The game begins with Don Bernardo de Galvez's army of 5,000 having just landed on the mainland. How many forces actually are present is decided in a special phase during the initial set-up wherein that portion of the Spanish army that sailed from Havana must run the gauntlet of the Red Cliffs Fort guns. Hence, the starting forces for Spain are likely to be different for each game played as units and leaders are eliminated or delayed in their arrival. Once these forces are ashore, the Spanish player faces some hard choices. Does he send forces to take out the Red Cliffs Fort, to protect his turn 7 Spanish and French reinforcements from having to run the same gauntlet, or does the Spanish player immediately begin construction of the siege works, to achieve the longest possible bombardment before the coup de main? The British player is outnumbered, but must employ his small forces in aggressive and often risky raids to slow down siege construction, wear down Spanish morale and worry the Spanish lines of supply. Getting a small force into one of two Spanish stockades can be devastating for the Spanish. Thus, though numerically superior, the Spanish player has much to do and protect, and will often be spread thin by a well-conceived series of raids. Giving the Spanish too many siege turns to bombard your three forts and/or permitting the Spanish to launch the coup de main with high army morale is likely to spell disaster for the British player.

Pensacola

Which Pensacola video should I watch?

Pensacola has 2 videos from 2 creators: 2 unboxings. They date from 2022 to August 2025.

If you like it, try Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine, The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776, The Battles of Rhode Island & Newport and Battles of the American Revolution Tri-Pack II: Monmouth, Germantown, Newtown, also by Mark Miklos.

All videos

Pensacola 1781 | Battles of American Revolution Volume VI | Unboxing & OverviewUnboxing23:40

Pensacola 1781 | Battles of American Revolution Volume VI | Unboxing & Overview

The Boardgames Chronicle

The Boardgames Chronicle

GMT Games, Pensacola, Battles of the American Revolution, Box OpeningUnboxing11:15

GMT Games, Pensacola, Battles of the American Revolution, Box Opening

Nerd Workshop

Nerd Workshop

Creators who cover this

All channels
Nerd Workshop
Nerd Workshop
1 video of this game
The Boardgames Chronicle
The Boardgames Chronicle
1 video of this game

Games like this

All games

Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine

2017·Mark Miklos

Videos
53
Creators
19
Mostly playthroughs

2 players·180 - 240 min·Heavy weight

The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776

2023·Mark Miklos

Videos
19
Creators
9
Mainly playthroughs

2 players·120 - 480 min·Heavy weight

The Battles of Rhode Island & Newport

2020·Mark Miklos

Videos
4
Creators
3
Mainly playthroughs

2 players·0 min·Heavy weight

Battles of the American Revolution Tri-Pack II: Monmouth, Germantown, Newtown

2025·Don Hanle, Bill Madison, Mark Miklos

Videos
4
Creators
3
Mainly unboxings

1 - 2 players·120 - 360 min·Medium weight

About Pensacola

From BoardGameGeek:

Battles of the American Revolution Series: The Siege of Pensacola pits a numerically large but fragile Spanish army, supported by a small corps of French allies against a smaller, feistier British army enjoying strong fortifications and highly mobile Indian allies. As the Spanish player you will need to determine where you will build your siege gun redoubts and will then have to protect your soldiers from raiding British units to finish the works in time to mount an effective bombardment. As the British player, you have far fewer forces, but armed with special raiding rules, your Regulars, Tories and Indian allies must harass and erode Spanish morale, while delaying the construction of Spanish siege works for as long as possible in the hope of keeping your three forts intact to face the coming coup de main. The game begins with Don Bernardo de Galvez's army of 5,000 having just landed on the mainland. How many forces actually are present is decided in a special phase during the initial set-up wherein that portion of the Spanish army that sailed from Havana must run the gauntlet of the Red Cliffs Fort guns. Hence, the starting forces for Spain are likely to be different for each game played as units and leaders are eliminated or delayed in their arrival. Once these forces are ashore, the Spanish player faces some hard choices. Does he send forces to take out the Red Cliffs Fort, to protect his turn 7 Spanish and French reinforcements from having to run the same gauntlet, or does the Spanish player immediately begin construction of the siege works, to achieve the longest possible bombardment before the coup de main? The British player is outnumbered, but must employ his small forces in aggressive and often risky raids to slow down siege construction, wear down Spanish morale and worry the Spanish lines of supply. Getting a small force into one of two Spanish stockades can be devastating for the Spanish. Thus, though numerically superior, the Spanish player has much to do and protect, and will often be spread thin by a well-conceived series of raids. Giving the Spanish too many siege turns to bombard your three forts and/or permitting the Spanish to launch the coup de main with high army morale is likely to spell disaster for the British player.

Designers

Don Hanle, Mark Miklos

Artists

Charles Kibler, Rodger B. MacGowan, H. Charles McBarron, Jr.

Publisher

GMT Games

Categories

Age of ReasonAmerican Revolutionary WarWargame

Mechanics

Hex Grid
View on BoardGameGeek ›
Home
Games
Pensacola
cached: 38870