2017Mark Miklos
- Videos
- 53
- Creators
- 19
2 players180 - 240 minHeavy weight

2020Mark Miklos
From BoardGameGeek
The Battle of Rhode Island is volume 9 in GMT's Battles of the American Revolution series by designer Mark S. Miklos. The map board depicts the northern half of the island including the fortified American positions around Butt's Hill. There are 64 America, British and Hessian combat units and leaders giving the game a counter density comparable to Saratoga in the series. Although the tactical situation is somewhat straightforward; Americans retreating and British pursuing primarily up two main roads, the nuanced play and game texture is like that found in all the games of the BoAR series. To ensure replay-ability, each player has a unique deck of 26 Opportunity Cards that either enhance his side or diminish the enemy. Cards are drawn at-start and occasionally throughout play as governed by the turn track. There are also mechanisms for card draw tied to accumulated casualties or the possession of terrain objectives. Players may also spend Momentum to purchase additional cards. The cards themselves may provide DRMs, adjustments to Army Morale, leader replacements, tactics advantages, step losses or step recovery, and additional units introduced into play among other outcomes. There is also the possibility of the game being extended one game turn into "night" wherein the British launch a surprise night attack. There are only a handful of Exclusive Rules to provide chrome including a squadron of British warships which may conduct off-shore bombardment. Players familiar with the core game system will be off and running in no time. As a bonus, volume 9 will include a second scenario; The Battle of Newport. This hypothetical scenario features a second map board depicting the southern half of the island, the city of Newport and the British defensive works that surrounded it as well as the American siege lines. The French army is presumed to have stayed on the island to cooperate in a direct assault upon the town. It will make for a fascinating "what-if" study of the first attempt at cooperation in the war by Franco-American forces. -description from the publisher
The Battles of Rhode Island & Newport has 4 videos from 3 creators: 1 review, 2 playthroughs and 1 unboxing. They date from 2023 to September 2025.
For an opinion before you buy, start with "Battle of Rhode Island" by Wargame Ramble. To see it played, watch "Rhode Island 1778 AAR - Part 1 from GMT Games" by Matt White Wargames, one of 2 playthroughs.
If you like it, try Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine, The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776, Battles of the American Revolution Tri-Pack II: Monmouth, Germantown, Newtown and Saratoga, also by Mark Miklos.
2017Mark Miklos
2 players180 - 240 minHeavy weight
2023Mark Miklos
2 players120 - 480 minHeavy weight
2025Don Hanle, Bill Madison, Mark Miklos
1 - 2 players120 - 360 minMedium weight
From BoardGameGeek:
The Battle of Rhode Island is volume 9 in GMT's Battles of the American Revolution series by designer Mark S. Miklos. The map board depicts the northern half of the island including the fortified American positions around Butt's Hill. There are 64 America, British and Hessian combat units and leaders giving the game a counter density comparable to Saratoga in the series. Although the tactical situation is somewhat straightforward; Americans retreating and British pursuing primarily up two main roads, the nuanced play and game texture is like that found in all the games of the BoAR series. To ensure replay-ability, each player has a unique deck of 26 Opportunity Cards that either enhance his side or diminish the enemy. Cards are drawn at-start and occasionally throughout play as governed by the turn track. There are also mechanisms for card draw tied to accumulated casualties or the possession of terrain objectives. Players may also spend Momentum to purchase additional cards. The cards themselves may provide DRMs, adjustments to Army Morale, leader replacements, tactics advantages, step losses or step recovery, and additional units introduced into play among other outcomes. There is also the possibility of the game being extended one game turn into "night" wherein the British launch a surprise night attack. There are only a handful of Exclusive Rules to provide chrome including a squadron of British warships which may conduct off-shore bombardment. Players familiar with the core game system will be off and running in no time. As a bonus, volume 9 will include a second scenario; The Battle of Newport. This hypothetical scenario features a second map board depicting the southern half of the island, the city of Newport and the British defensive works that surrounded it as well as the American siege lines. The French army is presumed to have stayed on the island to cooperate in a direct assault upon the town. It will make for a fascinating "what-if" study of the first attempt at cooperation in the war by Franco-American forces. -description from the publisher
Designer
Mark Miklos
Artists
Charles Kibler, Terry Leeds, Mike Lemick, Rodger B. MacGowan, Mark Simonitch
Publisher
GMT Games
Categories
Mechanics