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Saratoga

Saratoga

1998·Mark Miklos

2 players
180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

In all the spectacle of war there has seldom been a sight the equal of British General Burgoyne's campaign of 1777. The float and march south from Canada had almost a surreal quality juxtaposed against the Adirondack wilderness. Hundreds of vessels making up an immense inland navy on Lake Champlain transported nearly 9,000 combatants together with 138 cannon. Burgoyne's objective was Fort Ticonderoga and from there, Albany, and a rendezvous with British forces coming from New York City. The strategic purpose of the campaign was nothing short of an end to the American Rebellion. The intrigue on the American side lay in the cult of personality. Saratoga was to be Benedict Arnold's greatest victory in a string of successes which rank him among the finest field commanders of the era. Known to all Americans as the great traitor, it is ironic to discover that twice he salvaged the Revolution from certain collapse. It was Arnold's conspicuous gallantry and bold leadership which assured America victory at Saratoga and, by extension, its independence. The fighting at Freeman's Farm would be savage. Here no farmer's militia, but rather Continental Regulars (anxious to redeem a recent reputation for retreat), stood toe to toe with Europe's finest. The sanguinary nature of the fighting was summed up best by American Brigadier General John Glover who said, "Both sides seemed determined to conquer or die." It's the 19th of September, 1777. Do you, as the British, attempt to storm the prepared American positions on the high ground at Bemis Heights in order to open up the River Road and the most direct route to Albany? Or do you attempt to turn the American left where intelligence reports the American defenses are incomplete and the ground favors your approach? How will you employ the large number of Hessian mercenaries in your army? Will their performance match their reputation? As the Americans do you wait on Bemis Heights for the approach of the enemy as General Gates preferred, or do you sortie and meet the approach of the British in the forests where their artillery will be of little value? Will Generals Gates and Arnold cooperate, or will their feud spell disaster for the American cause? And what of the fog on this chilly Autumn morning? Will it be an ally to the Americans by impeding the progress of the enemy? These are only a few of the challenges facing you as you relive one of history's most decisive battles and the turning point of the American Revolution.

Saratoga

Watch first

Learn to play

Digital Saratoga 1777 | Game Overview & Example of Play32:12

Digital Saratoga 1777 | Game Overview & Example of Play

The Boardgames Chronicle

The Boardgames Chronicle

Watch it played

Saratoga Part 17:42

Saratoga Part 1

Gaming with ER Bickford

Gaming with ER Bickford

Which Saratoga video should I watch?

Saratoga has 2 videos from 2 creators: 1 how-to-play guide and 1 playthrough. They date from 2024 to February 2026.

To learn the rules, start with "Digital Saratoga 1777 | Game Overview & Example of Play" by The Boardgames Chronicle, which runs 32 min.

To see it played, watch "Saratoga Part 1" by Gaming with ER Bickford.

If you like it, try Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine, The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776, The Battles of Rhode Island & Newport and Battles of the American Revolution Tri-Pack II: Monmouth, Germantown, Newtown, also by Mark Miklos.

All videos

Saratoga Part 1Playthrough7:42

Saratoga Part 1

Gaming with ER Bickford

Gaming with ER Bickford

Digital Saratoga 1777 | Game Overview & Example of PlayHow to play32:12

Digital Saratoga 1777 | Game Overview & Example of Play

The Boardgames Chronicle

The Boardgames Chronicle

Creators who cover this

All channels
Gaming with ER Bickford
Gaming with ER Bickford
1 video of this game
The Boardgames Chronicle
The Boardgames Chronicle
1 video of this game

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Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine

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The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776

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Videos
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2 players·0 min·Heavy weight

Battles of the American Revolution Tri-Pack II: Monmouth, Germantown, Newtown

2025·Don Hanle, Bill Madison, Mark Miklos

Videos
4
Creators
3
Mainly unboxings

1 - 2 players·120 - 360 min·Medium weight

About Saratoga

From BoardGameGeek:

In all the spectacle of war there has seldom been a sight the equal of British General Burgoyne's campaign of 1777. The float and march south from Canada had almost a surreal quality juxtaposed against the Adirondack wilderness. Hundreds of vessels making up an immense inland navy on Lake Champlain transported nearly 9,000 combatants together with 138 cannon. Burgoyne's objective was Fort Ticonderoga and from there, Albany, and a rendezvous with British forces coming from New York City. The strategic purpose of the campaign was nothing short of an end to the American Rebellion. The intrigue on the American side lay in the cult of personality. Saratoga was to be Benedict Arnold's greatest victory in a string of successes which rank him among the finest field commanders of the era. Known to all Americans as the great traitor, it is ironic to discover that twice he salvaged the Revolution from certain collapse. It was Arnold's conspicuous gallantry and bold leadership which assured America victory at Saratoga and, by extension, its independence. The fighting at Freeman's Farm would be savage. Here no farmer's militia, but rather Continental Regulars (anxious to redeem a recent reputation for retreat), stood toe to toe with Europe's finest. The sanguinary nature of the fighting was summed up best by American Brigadier General John Glover who said, "Both sides seemed determined to conquer or die." It's the 19th of September, 1777. Do you, as the British, attempt to storm the prepared American positions on the high ground at Bemis Heights in order to open up the River Road and the most direct route to Albany? Or do you attempt to turn the American left where intelligence reports the American defenses are incomplete and the ground favors your approach? How will you employ the large number of Hessian mercenaries in your army? Will their performance match their reputation? As the Americans do you wait on Bemis Heights for the approach of the enemy as General Gates preferred, or do you sortie and meet the approach of the British in the forests where their artillery will be of little value? Will Generals Gates and Arnold cooperate, or will their feud spell disaster for the American cause? And what of the fog on this chilly Autumn morning? Will it be an ally to the Americans by impeding the progress of the enemy? These are only a few of the challenges facing you as you relive one of history's most decisive battles and the turning point of the American Revolution.

Designer

Mark Miklos

Artists

Rodger B. MacGowan, Joe Youst

Publisher

GMT Games

Categories

Age of ReasonAmerican Revolutionary WarWargame

Mechanics

Hex Grid
View on BoardGameGeek ›
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