2018Trevor Benjamin, David Thompson (I)
- Videos
- 129
- Creators
- 87
2 - 4 players30 minMedium weight

2023Nils Johansson, David Thompson (I)
Mostly reviews and how-to-play. Battle Card: Market Garden is covered on BoardGameVideo.com by 3 reviews, 3 how-to-play guides, and 1 other video.
From BoardGameGeek
Battle Card: Market Garden is a quick-playing (~5 minutes) solitaire Post-card wargame about one of the most iconic battles of WWII - Market Garden. In the game, the player takes the role of the Allies, controlling the 1st, 82nd, and 101st Airborne Divisions as they try to take control of their sectors and make way for the 30th Corps to reach Arnhem. The game uses a simple combat results table (CRT) to resolve battles based on whether the Allies or the Germans have advantage. The player has six turns for the 30th Corps to reach Arnhem or they lose the game. -description from the designer
Battle Card: Market Garden has 7 videos from 7 creators: 3 reviews, 3 how-to-play guides and 1 other video. They date from 2022 to October 2025.
To learn the rules, start with "Battle Card: Market Garden (Play through)" by FarFarAway Wargames, which runs 10 min.
For an opinion before you buy, start with "Battle Card: Market Garden - Print & Play Exploration and Gameplay" by KilroyWasHere. 3 creators have reviewed it.
If you like it, try War Chest, Undaunted: Normandy, Sniper Elite: The Board Game and Undaunted: Stalingrad, also by David Thompson.
2018Trevor Benjamin, David Thompson (I)
2 - 4 players30 minMedium weight
2019Trevor Benjamin, David Thompson (I)
2 players45 - 60 minMedium weight
2022Roger Tankersley, David Thompson (I)
1 - 4 players40 - 70 minMedium weight
2022Trevor Benjamin, David Thompson (I)
2 players45 - 75 minMedium weight
From BoardGameGeek:
Battle Card: Market Garden is a quick-playing (~5 minutes) solitaire Post-card wargame about one of the most iconic battles of WWII - Market Garden. In the game, the player takes the role of the Allies, controlling the 1st, 82nd, and 101st Airborne Divisions as they try to take control of their sectors and make way for the 30th Corps to reach Arnhem. The game uses a simple combat results table (CRT) to resolve battles based on whether the Allies or the Germans have advantage. The player has six turns for the 30th Corps to reach Arnhem or they lose the game. -description from the designer
Designers
Nils Johansson, David Thompson (I)
Artist
Nils Johansson
Mechanics