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Tanks of August: Georgia 2008

Tanks of August: Georgia 2008

2024·Javier Romero

1 - 2 players
0 min

From BoardGameGeek

Tanks of August: Georgia 2008 is a two-player game of the conflict in Georgia and the two separatist entities of South Ossetia and Abkhazia during mid-August 2008. The Russian player is attempting to destabilize Georgia, destroy infrastructure and her armed forces, and render it unable to join NATO, thus leaving it as a “buffer zone,” as would happen in Ukraine during the next decade. By consolidating the separatist entities of South Ossetia and Abkhazia, Georgia would face a dilemma: recognize the independence of the two breakaway regions and try to join NATO or remain a “frozen conflict” and therefore unable to join NATO or the European Union in the foreseeable future. Each game turn represents one day. The map scale is set at 10 km (6.2 miles) for each hex. Combat units are battalions with higher level headquarters providing additional capabilities. Air power and other supporting arms are abstracted using strike markers and events. -description from the publisher

Tanks of August: Georgia 2008

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Unboxing | Tanks of August (Strategy & Tactics Issue 345)Unboxing13:10

Unboxing | Tanks of August (Strategy & Tactics Issue 345)

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About Tanks of August: Georgia 2008

From BoardGameGeek:

Tanks of August: Georgia 2008 is a two-player game of the conflict in Georgia and the two separatist entities of South Ossetia and Abkhazia during mid-August 2008. The Russian player is attempting to destabilize Georgia, destroy infrastructure and her armed forces, and render it unable to join NATO, thus leaving it as a “buffer zone,” as would happen in Ukraine during the next decade. By consolidating the separatist entities of South Ossetia and Abkhazia, Georgia would face a dilemma: recognize the independence of the two breakaway regions and try to join NATO or remain a “frozen conflict” and therefore unable to join NATO or the European Union in the foreseeable future. Each game turn represents one day. The map scale is set at 10 km (6.2 miles) for each hex. Combat units are battalions with higher level headquarters providing additional capabilities. Air power and other supporting arms are abstracted using strike markers and events. -description from the publisher

Designer

Javier Romero

Artists

Dariusz Buraczewski, Joe Youst

Publisher

Decision Games (I)

Categories

Modern WarfareWargame

Mechanics

Hex Grid
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