2019Jonathan Phillips-Bradford
- Videos
- 3
- Creators
- 3
1 - 5 players45 - 120 minMedium weight

2023Jonathan Phillips-Bradford
Mostly reviews. Wander: LaCluck's Revenge is covered on BoardGameVideo.com by 4 reviews and 1 recorded sessions.
From BoardGameGeek
Wander: LaCluck's Revenge is the second game in the Wander series. A fully cooperative, campaign-driven, miniatures board game. The Cult of Barnacle Bay was meddling with magic far beyond their understanding and accidentally resurrected the Ghost Pirate Chicken Lord LaCluck and her mutinous crew of Ghost Pirate Monkey Grunts, Ghastly Pig Gunners, Wailing Albatross Banshees, and Rampaging Rhino Cannoneers! In Wander: LaCluck's Revenge, players will select one of five unique heroes from the Wanderer's Guild and join their friends to fight back against these ghost pirate phantoms to save the poor town of Barnacle Bay. Defeating foes and surviving random encounters earns players experience points and loot. Loot, like weapons and armor, is a persistent upgrade, staying with the heroes as they continue on their adventure. Experience points are used to level up heroes during their current adventure in the campaign. A dual-facing upgrade tree allows players to continually try new combinations of skills each adventure to determine what fits their play style, or current set of foes, best. Using a modular tiles, players assemble maps as indicated in the choose your own adventure campaign book, then use action points to move or attack with their hero. All enemies in the game are controlled by a simple line of sight A.I., and automatically hit the players' heroes once they're able to. This means there is no player rolling for success for enemies' attacks. Heroes will, however, be able to roll for defense in an effort to prevent incoming wounds. One set of custom dice determines a hero's success for both defending and attacking. Random encounter cards, which are revealed when players enter an unexplored "darkness" space, also promise that no campaign adventure is ever be the same. -description from designer
Wander: LaCluck's Revenge has 5 videos from 3 creators: 4 reviews and 1 playthrough. They date from October 2022.
For an opinion before you buy, start with "Learn to Play Presents: Wander Lacluck's Revenge add-on deep dive" by Learn to Play Games. 3 creators have reviewed it. To see it played, watch "Learn to Play Presents: Kickstarter Play Through of Wander: LaCluck's Revenge" by Learn to Play Games.
If you like it, try Wander: The Cult of Barnacle Bay, Shovel Knight: Dungeon Duels and Ghostbusters x Men in Black: Ecto-terrestrial Invasion, also by Jonathan Phillips-Bradford, or Spark Riders 3000, which shares several of its mechanics.
2019Jonathan Phillips-Bradford
1 - 5 players45 - 120 minMedium weight
2021Jonathan Phillips-Bradford
1 - 4 players30 - 45 minMedium weight
2021Jonathan Phillips-Bradford
1 - 4 players75 - 0 minHeavy weight
2024Quentin Deleau
1 - 4 players60 - 90 minLight weight
From BoardGameGeek:
Wander: LaCluck's Revenge is the second game in the Wander series. A fully cooperative, campaign-driven, miniatures board game. The Cult of Barnacle Bay was meddling with magic far beyond their understanding and accidentally resurrected the Ghost Pirate Chicken Lord LaCluck and her mutinous crew of Ghost Pirate Monkey Grunts, Ghastly Pig Gunners, Wailing Albatross Banshees, and Rampaging Rhino Cannoneers! In Wander: LaCluck's Revenge, players will select one of five unique heroes from the Wanderer's Guild and join their friends to fight back against these ghost pirate phantoms to save the poor town of Barnacle Bay. Defeating foes and surviving random encounters earns players experience points and loot. Loot, like weapons and armor, is a persistent upgrade, staying with the heroes as they continue on their adventure. Experience points are used to level up heroes during their current adventure in the campaign. A dual-facing upgrade tree allows players to continually try new combinations of skills each adventure to determine what fits their play style, or current set of foes, best. Using a modular tiles, players assemble maps as indicated in the choose your own adventure campaign book, then use action points to move or attack with their hero. All enemies in the game are controlled by a simple line of sight A.I., and automatically hit the players' heroes once they're able to. This means there is no player rolling for success for enemies' attacks. Heroes will, however, be able to roll for defense in an effort to prevent incoming wounds. One set of custom dice determines a hero's success for both defending and attacking. Random encounter cards, which are revealed when players enter an unexplored "darkness" space, also promise that no campaign adventure is ever be the same. -description from designer
Designer
Jonathan Phillips-Bradford
Artists
Jose David Lanza Cebrian, Heath Foley
Publisher
Panda Cult Games LLC
Categories
Mechanics