Flight Leader

Flight Leader

1986Gary C. Morgan

2 - 8 players
30 - 180 min
3.5/5 weight

From BoardGameGeek

(from the back of the box:) FLIGHT LEADER puts YOU in the cockpit or a high-performance jet fighter, commanding two to eight high performance aircraft, YOUR mission is to establish "air superiority" by clearing the enemy from the skies. FLIGHT LEADER was designed by fighter pilot Captain Gary C. Morgan for U.S.A.F. training and is a highly realistic, yet easy and fun-to-play game which depicts modern aerial combat. You can refight any air battles from the subsonic gunnery duels of the Korean War to the deadly technology of the supersonic missile engagements of the present day. As a fighter flight leader, YOU will face the same considerations and make the same decisions as your real world counterparts: energy management. fuel awareness, terrain, environment, altitude and formation, radar lockons and visual sightings. pilot quality and weapons systems. Four MiGs have Just "bounced" YOUR two Phantoms-what do YOU do now? •Endless Scenario Variations: Use any of the over two dozen scenarios covering the Korean. Middle East, India-Pakistan, Vietnam. and Falklands Wars or devise your own scenarios. •Over 200 Different Jet Fighter Aircraft Types: We're not claiming that ALL types are represented, but if an aircraft IS classed as a fighter or fighter-bomber, the odds are that it's here and YOU can fly it. •World Air Order of Battle: 100 nations that operate jet fighters plus the aircraft they use and the quality of their pilots. •Basic, Advanced and Optional Rules: Rules with "layered complexity" to help in learning the game. Choose the levels of complexity and detail that YOU enjoy. CONTENTS : 520 Die-Cut Counters 29" by 32" Mapboard 1 Basic Rules Folder 6 Aircraft Status Cards 1 Cloud Card 2 Aircrew Aid Cards 1 Decimal Die TIME SCALE: Thirty seconds per Turn MAP SCALE: One kilometer per hex UNIT SCALE: Individual aircraft PLAYERS: Two to eight (team play) PLAYING TIME: From thirty minutes to three hours, depending on scenario size and the rules used. (BGG description:) Flight Leader is a turn based, hex and counter tactical game of "modern" air combat (Korean War to 1986). Each turn is 30 seconds, each hex is 1 km, and each counter is a single aircraft. It was known as Check Six when first used by the Military for training pilots as part of Project "WARRIOR" Re-implements: Check Six!

There are no videos for this game yet.

Creators who cover this

Philip Sabin
Philip Sabin
1 video of this game

Games like this

1987Gary C. Morgan

Videos
8
Creators
2
Mostly how-to-play

2 - 4 players120 min3.3 weight

2017Dane Beltrami, Corey Konieczka, Christian T. Petersen

Videos
363
Creators
124
Mainly how-to-play and playthroughs

3 - 6 players240 - 480 min4.4 weight

2022John H. Butterfield

Videos
296
Creators
18
Playthroughs

1 - 2 players15 - 300 min4.0 weight

2019Jamey Stegmaier

Videos
279
Creators
179
Mainly reviews

1 - 5 players90 - 120 min3.0 weight

About Flight Leader

From BoardGameGeek:

(from the back of the box:) FLIGHT LEADER puts YOU in the cockpit or a high-performance jet fighter, commanding two to eight high performance aircraft, YOUR mission is to establish "air superiority" by clearing the enemy from the skies. FLIGHT LEADER was designed by fighter pilot Captain Gary C. Morgan for U.S.A.F. training and is a highly realistic, yet easy and fun-to-play game which depicts modern aerial combat. You can refight any air battles from the subsonic gunnery duels of the Korean War to the deadly technology of the supersonic missile engagements of the present day. As a fighter flight leader, YOU will face the same considerations and make the same decisions as your real world counterparts: energy management. fuel awareness, terrain, environment, altitude and formation, radar lockons and visual sightings. pilot quality and weapons systems. Four MiGs have Just "bounced" YOUR two Phantoms-what do YOU do now? •Endless Scenario Variations: Use any of the over two dozen scenarios covering the Korean. Middle East, India-Pakistan, Vietnam. and Falklands Wars or devise your own scenarios. •Over 200 Different Jet Fighter Aircraft Types: We're not claiming that ALL types are represented, but if an aircraft IS classed as a fighter or fighter-bomber, the odds are that it's here and YOU can fly it. •World Air Order of Battle: 100 nations that operate jet fighters plus the aircraft they use and the quality of their pilots. •Basic, Advanced and Optional Rules: Rules with "layered complexity" to help in learning the game. Choose the levels of complexity and detail that YOU enjoy. CONTENTS : 520 Die-Cut Counters 29" by 32" Mapboard 1 Basic Rules Folder 6 Aircraft Status Cards 1 Cloud Card 2 Aircrew Aid Cards 1 Decimal Die TIME SCALE: Thirty seconds per Turn MAP SCALE: One kilometer per hex UNIT SCALE: Individual aircraft PLAYERS: Two to eight (team play) PLAYING TIME: From thirty minutes to three hours, depending on scenario size and the rules used. (BGG description:) Flight Leader is a turn based, hex and counter tactical game of "modern" air combat (Korean War to 1986). Each turn is 30 seconds, each hex is 1 km, and each counter is a single aircraft. It was known as Check Six when first used by the Military for training pilots as part of Project "WARRIOR" Re-implements: Check Six!

Designer

Gary C. Morgan

Artists

Joe DeMarco, Charles Kibler

Categories

Aviation / FlightKorean WarModern WarfareVietnam War

Mechanics

Dice RollingGrid MovementHexagon GridImpulse Movement
View on BoardGameGeek ›