2015Mark Simonitch
- Videos
- 70
- Creators
- 20
2 players150 - 360 minHeavy weight

1969Tom Oleson, David Williams (I)
Mostly playthroughs. Anzio: The Struggle for Italy – 1943-1945 is covered on BoardGameVideo.com by 2 reviews, 1 how-to-play guides, 28 recorded sessions, 2 unboxings, and 2 other videos.
From BoardGameGeek
(from the 4th edition back box and user's description:) Few games have been kept up to date as much as ANZIO has. Revised and revised again, a good game has gotten better and better. Played on a 44" X 14" mapboard of Italy, the game recreates the Allied amphibious Invasions and campaigns to secure the peninsula leading to the heart of Europe. The Allies face not only the German and Italian armies, but some of the most varied terrain in the world. Unit counters represent American, British, Greek, Canadian, Polish, French, Indian, German, and Italian forces. Order of Battles are available for a variety of mini-games and the campaign game, providing a highly versatile game of almost any duration and complexity. The twenty-four page rule book is divided into a basic game and several advanced versions. Each advanced version adding more and more rules, complicating while making the game more realistic and adding the·feel of the actual problems, decisions, and actions of the campaign. Game features include unit step reduction, naval bombardment, tactical airpower, paratroopers, limited intelligence, breakthrough combat, supply, stacking values, special terrain effects, and fortifications A gem for the hardcore gamer. Players can select their own combination of playability and realism. Probably the most underpublisized and under appreciated game around. A silent "Classic" Playing Time- Two hours and Up AVALON HILL COMPLEXITY RATING Basic Game: 4 Advanced Games: 7-10 (On a scale of 1-easy, 10-hard) 12.8 km (8 miles) per hex, 1 week per turn. Most units represent divisions.
Anzio: The Struggle for Italy – 1943-1945 has 35 videos from 4 creators: 2 reviews, 1 how-to-play guide, 28 playthroughs, 2 unboxings and 2 other videos. They date from 2016 to January 2024.
To learn the rules, start with "Anzio - Initial Axis setup - Victory conditions and map explained" by Aaron Plays, which runs 23 min.
For an opinion before you buy, start with "Avalon Hill Anzio Review". To see it played, watch "Anzio - German Turn 14 - Allied and German Turn 15 - GAME COMPLETED AND WRAP!" by Aaron Plays, one of 28 playthroughs.
If you like it, try The U.S. Civil War, The Great Battles of Alexander: Deluxe Edition, War and Peace: Game of the Napoleonic Wars or Axis & Allies: North Africa, which share several of its mechanics.
3 of 4
2015Mark Simonitch
2 players150 - 360 minHeavy weight
1995Richard H. Berg, Mark Herman
1 - 4 players240 minHeavy weight
2020John W Gant, Mark McLaughlin
2 - 5 players20 - 3000 minHeavy weight
2024Larry Harris, Jr., Matt Hyra
2 - 4 players180 - 300 minHeavy weight
From BoardGameGeek:
(from the 4th edition back box and user's description:) Few games have been kept up to date as much as ANZIO has. Revised and revised again, a good game has gotten better and better. Played on a 44" X 14" mapboard of Italy, the game recreates the Allied amphibious Invasions and campaigns to secure the peninsula leading to the heart of Europe. The Allies face not only the German and Italian armies, but some of the most varied terrain in the world. Unit counters represent American, British, Greek, Canadian, Polish, French, Indian, German, and Italian forces. Order of Battles are available for a variety of mini-games and the campaign game, providing a highly versatile game of almost any duration and complexity. The twenty-four page rule book is divided into a basic game and several advanced versions. Each advanced version adding more and more rules, complicating while making the game more realistic and adding the·feel of the actual problems, decisions, and actions of the campaign. Game features include unit step reduction, naval bombardment, tactical airpower, paratroopers, limited intelligence, breakthrough combat, supply, stacking values, special terrain effects, and fortifications A gem for the hardcore gamer. Players can select their own combination of playability and realism. Probably the most underpublisized and under appreciated game around. A silent "Classic" Playing Time- Two hours and Up AVALON HILL COMPLEXITY RATING Basic Game: 4 Advanced Games: 7-10 (On a scale of 1-easy, 10-hard) 12.8 km (8 miles) per hex, 1 week per turn. Most units represent divisions.
Designers
Tom Oleson, David Williams (I)
Artist
Rodger B. MacGowan
Publisher
The Avalon Hill Game Co
Categories
Mechanics