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Rum Runner

Rum Runner

2023·Chris Glein

2 players
20 - 40 min
Heavy weight: Expect a long teach

From BoardGameGeek

It's the Age of Sail and the Crown is distilling rum on colonized islands for enormous profit. Meanwhile pirates intend to sail in, steal that rum, and drink it all . These two factions (*Crown* and *Pirate*) play their conflict out over a two player asymmetric card game. Each player has a deck, a hand of cards, coins, and a menu of 3 actions to choose from each turn. But what each does varies substantially. The *Crown* player will work in secret, laying traps and pushing for an economic victory. They score rum by founding it on an island and investing coins into it over time. They protect that investment by placing hazards in front of the island face-down. When the Pirate player tries to raid that island the Crown can decide to spend their coin to raise those hazards against the Pirate, stopping them or making them pay a terrible price. The Crown may alternatively place traps or economic investments on their islands, luring the Pirate to certain doom or increasing the momentum of the Crown's victory. If the Crown manages to hold out and score four points of rum, they win the game. The *Pirate* player will assemble ships and crew. These will hopefully raid their way to where the rum is with a combination of deduction and perseverance. But regardless they will trigger and combo together unique crew's unique abilities to gain an advantage. If the Pirate finds four bottles of rum (quality doesn't matter), they win the game. -description from designer

Rum Runner

Which Rum Runner video should I watch?

Rum Runner has 3 videos from 1 creator: 3 how-to-play guides. They date from September 2022.

If you like it, try Studies in Sorcery, also by Chris Glein, or Operation Barclay, Android: Netrunner and Spicy, which share several of its mechanics.

All videos

Rum Runner - Crown TurnHow to play9:45

Rum Runner - Crown Turn

Chris Glein

Chris Glein

Rum Runner - Pirate TurnHow to play4:19

Rum Runner - Pirate Turn

Chris Glein

Chris Glein

Rum Runner - The Pirate RaidsHow to play7:35

Rum Runner - The Pirate Raids

Chris Glein

Chris Glein

Creators who cover this

All channels
Chris Glein
Chris Glein
3 videos of this game

Games like this

All games

Studies in Sorcery

2021·Chris Glein

Videos
20
Creators
15
Mainly reviews

1 - 4 players·30 - 60 min·Medium weight

Operation Barclay

2024·Maurice Suckling

Videos
20
Creators
20
Mainly reviews

2 players·25 - 40 min·Medium weight

Android: Netrunner

2012·Richard Garfield, Lukas Litzsinger

Videos
100
Creators
27
Mainly playthroughs

2 players·45 min·Heavy weight

Spicy

2020·Győri Zoltán Gábor

Videos
56
Creators
46
Mainly reviews

2 - 6 players·15 - 20 min·Light weight

About Rum Runner

From BoardGameGeek:

It's the Age of Sail and the Crown is distilling rum on colonized islands for enormous profit. Meanwhile pirates intend to sail in, steal that rum, and drink it all . These two factions (*Crown* and *Pirate*) play their conflict out over a two player asymmetric card game. Each player has a deck, a hand of cards, coins, and a menu of 3 actions to choose from each turn. But what each does varies substantially. The *Crown* player will work in secret, laying traps and pushing for an economic victory. They score rum by founding it on an island and investing coins into it over time. They protect that investment by placing hazards in front of the island face-down. When the Pirate player tries to raid that island the Crown can decide to spend their coin to raise those hazards against the Pirate, stopping them or making them pay a terrible price. The Crown may alternatively place traps or economic investments on their islands, luring the Pirate to certain doom or increasing the momentum of the Crown's victory. If the Crown manages to hold out and score four points of rum, they win the game. The *Pirate* player will assemble ships and crew. These will hopefully raid their way to where the rum is with a combination of deduction and perseverance. But regardless they will trigger and combo together unique crew's unique abilities to gain an advantage. If the Pirate finds four bottles of rum (quality doesn't matter), they win the game. -description from designer

Designer

Chris Glein

Artist

Chris Glein

Publisher

Self-published

Categories

Card GamePirates

Mechanics

Action PointsHand ManagementHidden UnitsBetting & Bluffing
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