MOOGH

MOOGH

2024Niklas Hook

1 - 4 players
30 - 45 min

From BoardGameGeek

MOOGH is a 1 to 4-player competitive programmation game where tribes of cavemen are joining forces to defeat big beasts. They will fight in order to decide who should lead the new combined tribes. By hunting Big Beasts, they will win savage points. At the end of the game, if the cavemen win, the team with most savage points may then claim the leadership of the tribe. If the cavemen don't meet the winning conditions before the end of the game, all the tribes will lose the game. In MOOGH, the players will have to anticipate the actions from the other tribes and from the beasts (manage by AIs) in order to win Savage points. Each tribe will have its own actions and skills (most of the actions will be resolved by rolling dice and their success will depend of the cavemen characteristics). The game has different ways to counterbalance the randomness of the dice (rage token to reroll dice, idea cards with special actions that can be activated if you meet specific condition, etc.). There are four tribes in the base game and a lot of interesting content (a solo mode, a skirmish mode, a campaign mode, a lot of different beasts, scenario with different winning conditions, items to win, etc.). -description from the publisher

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About MOOGH

From BoardGameGeek:

MOOGH is a 1 to 4-player competitive programmation game where tribes of cavemen are joining forces to defeat big beasts. They will fight in order to decide who should lead the new combined tribes. By hunting Big Beasts, they will win savage points. At the end of the game, if the cavemen win, the team with most savage points may then claim the leadership of the tribe. If the cavemen don't meet the winning conditions before the end of the game, all the tribes will lose the game. In MOOGH, the players will have to anticipate the actions from the other tribes and from the beasts (manage by AIs) in order to win Savage points. Each tribe will have its own actions and skills (most of the actions will be resolved by rolling dice and their success will depend of the cavemen characteristics). The game has different ways to counterbalance the randomness of the dice (rage token to reroll dice, idea cards with special actions that can be activated if you meet specific condition, etc.). There are four tribes in the base game and a lot of interesting content (a solo mode, a skirmish mode, a campaign mode, a lot of different beasts, scenario with different winning conditions, items to win, etc.). -description from the publisher

Designer

Niklas Hook

Artist

Niklas Hook

Categories

FightingPrehistoric

Mechanics

Dice RollingSemi-Cooperative Game
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