
2023Michael Kiesling, Wolfgang Kramer
Mainly how-to-play. Amygdala is covered on BoardGameVideo.com by 2 reviews, 7 how-to-play guides, 2 unboxings, and 1 other video.
From BoardGameGeek
Life is full of emotion, and the region of the brain primarily associated with processing these emotions is the amygdala. In the abstract strategy game Amygdala, players vie for control of different regions, each associated with an emotion. They must collect and store emotional resources in their memory bank which they will use to unlock emotions from their mind, then place these emotion tiles on the main game board. Emotion tiles can be connected in networks of like emotions to score points. The player with the most emotions in each region can score big points at the end of the game, but only if they manage to unlock and place a claim tile belonging to the region they wish to score. -description from the publisher
Amygdala has 12 videos from 12 creators: 2 reviews, 7 how-to-play guides, 2 unboxings and 1 other video. They date from 2022 to October 2025.
To learn the rules, start with "Amygdala - Gamefound Preview" by Before You Play, which runs 12 min.
For an opinion before you buy, start with "Amygdala - How to Play & Preview - Boardgame Brody" by Meeple Mountain.
If you like it, try Wandering Towers, El Grande and Downforce, also by Wolfgang Kramer, or Azul, also by Michael Kiesling.
8 of 12
2022Michael Kiesling, Wolfgang Kramer
1 - 6 players30 minLight weight
1995Wolfgang Kramer, Richard Ulrich
2 - 5 players60 - 120 minMedium weight
2017Rob Daviau, Justin D. Jacobson, Wolfgang Kramer
2 - 6 players20 - 40 minLight weight
From BoardGameGeek:
Life is full of emotion, and the region of the brain primarily associated with processing these emotions is the amygdala. In the abstract strategy game Amygdala, players vie for control of different regions, each associated with an emotion. They must collect and store emotional resources in their memory bank which they will use to unlock emotions from their mind, then place these emotion tiles on the main game board. Emotion tiles can be connected in networks of like emotions to score points. The player with the most emotions in each region can score big points at the end of the game, but only if they manage to unlock and place a claim tile belonging to the region they wish to score. -description from the publisher
Designers
Michael Kiesling, Wolfgang Kramer
Artist
Anastasia Cartovenco
Publisher
Game Brewer
Categories
Mechanics