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Kangchenjunga

Kangchenjunga

2022·Matthew M. Carter, Edward J. Carter

2 - 5 players
20 - 30 min

From BoardGameGeek

Kangchenjunga is a game for two to five players aged 7+ which takes 15 to 20 minutes to play. Based on the epic 1930 Himalayan adventure which ultimately failed to climb the third highest peak in the world, the game uses original photos and draws on Frank Smythe's book The Kangchenjunga Adventure, written almost 100 years ago. In the first part of the game the players recruit climbers and sherpas, and gather a range of other resources. These are all represented on the cards. This calls for a mixture of set-building and push-your-luck, as you aim to bring together the strongest expedition possible. Although the game is competitive, there are ways of helping each other too. The second part of the game sees the players making their final preparations for an assault on the summit of Kangchenjunga. Some cards may not be useable if the set isn't correct. Then the summit attempt begins and players take it in turns to advance up the mountain. Kangchenjunga is 28,156 feet tall, and successful players must achieve this. But whatever the outcome, details of the players' expeditions can be recorded in the 'Hall of Fame' at the back of the Almanac. Kangchenjunga works beautifully as a 'filler' game for a wide range of ages. Simple to learn, the game-play has surprising depths and re-playability is high. See the Rulebook and Almanac link below for full details of how the game plays. -description from the publisher

Kangchenjunga

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Kangchenjunga card gameHow to play2:00

Kangchenjunga card game

Spooky Tower Games

Spooky Tower Games

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Spooky Tower Games
Spooky Tower Games
1 video of this game

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About Kangchenjunga

From BoardGameGeek:

Kangchenjunga is a game for two to five players aged 7+ which takes 15 to 20 minutes to play. Based on the epic 1930 Himalayan adventure which ultimately failed to climb the third highest peak in the world, the game uses original photos and draws on Frank Smythe's book The Kangchenjunga Adventure, written almost 100 years ago. In the first part of the game the players recruit climbers and sherpas, and gather a range of other resources. These are all represented on the cards. This calls for a mixture of set-building and push-your-luck, as you aim to bring together the strongest expedition possible. Although the game is competitive, there are ways of helping each other too. The second part of the game sees the players making their final preparations for an assault on the summit of Kangchenjunga. Some cards may not be useable if the set isn't correct. Then the summit attempt begins and players take it in turns to advance up the mountain. Kangchenjunga is 28,156 feet tall, and successful players must achieve this. But whatever the outcome, details of the players' expeditions can be recorded in the 'Hall of Fame' at the back of the Almanac. Kangchenjunga works beautifully as a 'filler' game for a wide range of ages. Simple to learn, the game-play has surprising depths and re-playability is high. See the Rulebook and Almanac link below for full details of how the game plays. -description from the publisher

Designers

Matthew M. Carter, Edward J. Carter

Publisher

Spooky Tower Games

Categories

AdventureCard GameExploration

Mechanics

Hand ManagementPush Your Luck
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