2026Asger Aleksandrov Granerud, Mads Fløe, Dan Halstad, Daniel Skjold Pedersen
- Videos
- 15
- Creators
- 13
1 - 4 players30 - 45 minMedium weight

2023Mads Fløe, Kåre Torndahl Kjær
Mostly reviews and how-to-play. Shake That City is covered on BoardGameVideo.com by 35 reviews, 21 how-to-play guides, 11 recorded sessions, 8 unboxings, and 7 other videos.
From BoardGameGeek
Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker". You'll place a mix of tiles to help grow the thriving city. The best design wins the game! Shake That City is a family puzzly tile-laying game for 1-4 players, that plays under an hour! The game is played over a series of rounds. The active player shakes the Cube Shaker and presses its slider to reveal a 3x3 pattern, based on which they need to place the corresponding building tiles of a single color of their choice on their board. The building tiles correspond to roads, factories, shops, parks and of course, homes. The other players then pick any building color other than the one the active player picked, then place matching colored tiles in the matching pattern on their board. Players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board. • Roads wants to connect to an edge of the board. • Factories wants to be next to other factories and roads. • Homes want to be placed in clusters that are as small as possible - the smallest being a single tile - so long as they're not next to a factory. • Parks wants to be next to homes and factories. • Shops score increasingly more the closer they are placed to the city center, but if they're not placed on an edge, they need to be adjacent to a road connected to the board's edge in order to score. Without road access, you'll have no products to sell! At game's end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.
Shake That City has 82 videos from 63 creators: 35 reviews, 21 how-to-play guides, 11 playthroughs, 8 unboxings and 7 other videos. They date from 2022 to June 2025.
To learn the rules, start with "How To Play Shake That City" by Alderac Entertainment Group, which runs 9 min.
For an opinion before you buy, start with "Rahdo Previews►►► Shake That City" by Rahdo Runs Through. 33 creators have reviewed it. To see it played, watch "Shake That City 2 Player Playthrough I Gaming With The Powers" by Gaming With The Powers, one of 11 playthroughs.
If you like it, try Tembo: Survival on the Savanna, Marbleous and It's a Balloon!?, also by Mads Fløe, or Super Mega Lucky Box, which shares several of its mechanics. It appears in convention videos from Gen Con 2022.
8 of 63
2026Asger Aleksandrov Granerud, Mads Fløe, Dan Halstad, Daniel Skjold Pedersen
1 - 4 players30 - 45 minMedium weight
2025Mads Fløe, Kåre Torndahl Kjær
1 - 4 players30 minLight weight
2021Phil Walker-Harding
1 - 6 players20 minLight weight
From BoardGameGeek:
Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker". You'll place a mix of tiles to help grow the thriving city. The best design wins the game! Shake That City is a family puzzly tile-laying game for 1-4 players, that plays under an hour! The game is played over a series of rounds. The active player shakes the Cube Shaker and presses its slider to reveal a 3x3 pattern, based on which they need to place the corresponding building tiles of a single color of their choice on their board. The building tiles correspond to roads, factories, shops, parks and of course, homes. The other players then pick any building color other than the one the active player picked, then place matching colored tiles in the matching pattern on their board. Players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board. • Roads wants to connect to an edge of the board. • Factories wants to be next to other factories and roads. • Homes want to be placed in clusters that are as small as possible - the smallest being a single tile - so long as they're not next to a factory. • Parks wants to be next to homes and factories. • Shops score increasingly more the closer they are placed to the city center, but if they're not placed on an edge, they need to be adjacent to a road connected to the board's edge in order to score. Without road access, you'll have no products to sell! At game's end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.
Designers
Mads Fløe, Kåre Torndahl Kjær
Artist
Olga Kim
Publisher
Alderac Entertainment Group
Categories
Mechanics