2016Phil Walker-Harding
- Videos
- 71
- Creators
- 60
2 - 8 players20 minLight weight

2021Phil Walker-Harding
Mainly reviews. Super Mega Lucky Box is covered on BoardGameVideo.com by 22 reviews, 5 how-to-play guides, 10 recorded sessions, and 6 unboxings.
From BoardGameGeek
Your goal in Super Mega Lucky Box is to score as many points as possible, and you'll do that mostly by crossing off the nine numbers printed in a 3x3 grid on the cards in front of you. During each of the four rounds, you shuffle 18 cards (numbered 1-9 twice), then reveal nine of those cards one by one. For each number revealed, you cross off a matching number on one of your cards, with you starting the game by choosing three out of five cards. Each time you complete a row or column, you receive the printed bonus next to it: A lightning bolt, which you can spend to raise or lower the number that you're crossing off on a turn; spend three lightning bolts, for example, and you can change a 7 into either a 4 or a 1 (because the numbers "wrap") A moon, with the player who has the most moons scoring 6 points at game's end, while the player with the fewest loses 6 points (except in a two-player game) A star, with you scoring 1, 4, or 9 points for collecting 1, 2, or 3 stars in a single round A number, which you immediately cross off on one of your cards; if doing so completes another row or column, you score that bonus, too! A question mark, which allows you to cross off any number. At the end of a round, you score points for each card that you've completely marked off, with the points diminishing each round from 15 in round one to 8 in round four. Each player then draws three new cards and keeps one of them. After four rounds, you score 1 point for each two spaces Xed on unfinished cards, then tally your points from completed cards, stars, and moons to see who has the highest score and wins.
Super Mega Lucky Box has 43 videos from 38 creators: 22 reviews, 5 how-to-play guides, 10 playthroughs and 6 unboxings. They date from 2021 to June 2025.
To learn the rules, start with "Super Mega Lucky Box Promo Trailer" by Gamewright, which runs 1 min.
For an opinion before you buy, start with "Super Mega Lucky Box Review - with Tom Vasel" by The Dice Tower. 21 creators have reviewed it. To see it played, watch "SUPER MEGA LUCKY BOX | Take a Turn or Two with Me and My Take on This Flip & Write Game" by Tabletop Tolson, one of 10 playthroughs.
If you like it, try Sushi Go Party!, Cities, Bärenpark and Gizmos, also by Phil Walker-Harding.
8 of 38
2016Phil Walker-Harding
2 - 8 players20 minLight weight
2024Steve Finn, Phil Walker-Harding
2 - 4 players45 minLight weight
2017Phil Walker-Harding
2 - 4 players30 - 45 minLight weight
2018Phil Walker-Harding
2 - 4 players40 - 50 minMedium weight
From BoardGameGeek:
Your goal in Super Mega Lucky Box is to score as many points as possible, and you'll do that mostly by crossing off the nine numbers printed in a 3x3 grid on the cards in front of you. During each of the four rounds, you shuffle 18 cards (numbered 1-9 twice), then reveal nine of those cards one by one. For each number revealed, you cross off a matching number on one of your cards, with you starting the game by choosing three out of five cards. Each time you complete a row or column, you receive the printed bonus next to it: A lightning bolt, which you can spend to raise or lower the number that you're crossing off on a turn; spend three lightning bolts, for example, and you can change a 7 into either a 4 or a 1 (because the numbers "wrap") A moon, with the player who has the most moons scoring 6 points at game's end, while the player with the fewest loses 6 points (except in a two-player game) A star, with you scoring 1, 4, or 9 points for collecting 1, 2, or 3 stars in a single round A number, which you immediately cross off on one of your cards; if doing so completes another row or column, you score that bonus, too! A question mark, which allows you to cross off any number. At the end of a round, you score points for each card that you've completely marked off, with the points diminishing each round from 15 in round one to 8 in round four. Each player then draws three new cards and keeps one of them. After four rounds, you score 1 point for each two spaces Xed on unfinished cards, then tally your points from completed cards, stars, and moons to see who has the highest score and wins.
Designer
Phil Walker-Harding
Artist
Serge Seidlitz
Publisher
Gamewright
Categories
Mechanics