
2023Mark Simonitch
Mainly playthroughs and reviews. North Africa '41 is covered on BoardGameVideo.com by 7 reviews, 3 how-to-play guides, 9 recorded sessions, and 7 unboxings.
From BoardGameGeek
North Africa ‘41 covers the campaign in North Africa from Rommel's first offensive in late March 1941 through the end of December 1941. During that period Rommel's forces dashed across Cyrenaica and made it to the Egyptian frontier. However, he was not able to take the critical port of Tobruk defended by the stubborn Australians. With superior tanks, combined arms doctrine, and 88mm Flak guns (used as anti-tank weapons) the Axis forces successfully fought off two counterattacks from the east-the Allied operations called Brevity and Battleaxe. Later in the year, before Rommel could make his planned assault against Tobruk, the Allies launched Operation Crusader and drove the Axis forces back to their original starting positions at El Agheila. North Africa '41 allows players to study the campaign and refight it with their own strategies. The game includes a detailed map of the Western Desert and a meticulously researched order of battle. The game uses the simple Move-Fight-Supply game system developed in Normandy '44 and Holland '44. Important elements like supply, troop quality, tank quality, artillery support, and command and control are all reflected in the game. Game Scale 1 hex = 8 miles 1 game turn = half a month = 2-3 impulses of 3-8 days each Units: Battalion to Brigade Components 2 maps - One 22” x 34” mapsheet and one 22” x 28” mapsheet (total area 22" x 61.75") 2 counter sheets (9/16” counters) 2 setup and reinforcement cards 2 identical CRT/TEC player aid cards 1 rule book 1 play book with extended example of play, design notes, and historical notes Scenarios • Enter Rommel: March-June 1941 (7 turns, both maps) • Campaign Game: March-December 1941 (19 turns, both maps) • Crusader: November-December 1941 (3 turns, both maps)
North Africa '41 has 26 videos from 17 creators: 7 reviews, 3 how-to-play guides, 9 playthroughs and 7 unboxings. They date from 2023 to June 2024.
To learn the rules, start with "North Africa '41 - Gameplay Example" by Hexed And Countered, which runs 45 min.
For an opinion before you buy, start with "North Africa '41 Review" by MarcoOmnigamer. 7 creators have reviewed it. To see it played, watch "North Africa '41 (GMT Games): Turns 1 + 2" by The Counter Corps, one of 9 playthroughs.
If you like it, try Normandy '44, The U.S. Civil War, Salerno '43 and Hannibal & Hamilcar, also by Mark Simonitch.
8 of 17
2015Mark Simonitch
2 players150 - 360 minHeavy weight
2022Mark Simonitch
2 players120 - 360 minHeavy weight
2018Mark Simonitch, Jaro Andruszkiewicz
2 players40 - 200 minHeavy weight
From BoardGameGeek:
North Africa ‘41 covers the campaign in North Africa from Rommel's first offensive in late March 1941 through the end of December 1941. During that period Rommel's forces dashed across Cyrenaica and made it to the Egyptian frontier. However, he was not able to take the critical port of Tobruk defended by the stubborn Australians. With superior tanks, combined arms doctrine, and 88mm Flak guns (used as anti-tank weapons) the Axis forces successfully fought off two counterattacks from the east-the Allied operations called Brevity and Battleaxe. Later in the year, before Rommel could make his planned assault against Tobruk, the Allies launched Operation Crusader and drove the Axis forces back to their original starting positions at El Agheila. North Africa '41 allows players to study the campaign and refight it with their own strategies. The game includes a detailed map of the Western Desert and a meticulously researched order of battle. The game uses the simple Move-Fight-Supply game system developed in Normandy '44 and Holland '44. Important elements like supply, troop quality, tank quality, artillery support, and command and control are all reflected in the game. Game Scale 1 hex = 8 miles 1 game turn = half a month = 2-3 impulses of 3-8 days each Units: Battalion to Brigade Components 2 maps - One 22” x 34” mapsheet and one 22” x 28” mapsheet (total area 22" x 61.75") 2 counter sheets (9/16” counters) 2 setup and reinforcement cards 2 identical CRT/TEC player aid cards 1 rule book 1 play book with extended example of play, design notes, and historical notes Scenarios • Enter Rommel: March-June 1941 (7 turns, both maps) • Campaign Game: March-December 1941 (19 turns, both maps) • Crusader: November-December 1941 (3 turns, both maps)
Designer
Mark Simonitch
Artists
Antonis Karidis, Mark Simonitch
Publisher
GMT Games
Categories
Mechanics