2025Franck Bovet
- Videos
- 26
- Creators
- 12
1 - 4 players45 - 240 minVery heavy weight

2024Aditya Prasad
Mainly reviews and unboxings. War for Atraxia is covered on BoardGameVideo.com by 5 reviews, 2 how-to-play guides, 2 recorded sessions, 3 unboxings, and 6 other videos.
From BoardGameGeek
War for Atraxia, which was first released as War of Civilizations, is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of clan leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics, while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for three consecutive rounds with the capital ship, or by accumulating the maximum number of magic crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship OR Win against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. When any player enters the Isle of Myth for the first time, the endgame is triggered, with the game concluding five rounds after that event.
War for Atraxia has 18 videos from 12 creators: 5 reviews, 2 how-to-play guides, 2 playthroughs, 3 unboxings and 6 other videos. They date from 2021 to June 2025.
To learn the rules, start with "WAR OF CIVILIZATIONS - How to Play" by BluEncore Studio, which runs 36 min. For a quicker teach, "How to play War of Civilizations" by Jenders Gaming runs 21 min.
For an opinion before you buy, start with "War Of Civilizations - Kickstarter Critique Review" by Bower's Game Corner. 5 creators have reviewed it. To see it played, watch "War of Civilisation Gameplay Video" by Die Rollin', one of 2 playthroughs.
If you like it, try Artefacts, Mistwind, Inventions: Evolution of Ideas or General Orders: World War II, which share several of its mechanics.
8 of 12
2025Franck Bovet
1 - 4 players45 - 240 minVery heavy weight
2024Adrian Adamescu, Daryl Andrews
1 - 5 players75 - 120 minHeavy weight
2024Vital Lacerda
1 - 4 players60 - 150 minVery heavy weight
2023Trevor Benjamin, David Thompson (I)
2 players30 minMedium weight
From BoardGameGeek:
War for Atraxia, which was first released as War of Civilizations, is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of clan leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics, while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for three consecutive rounds with the capital ship, or by accumulating the maximum number of magic crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship OR Win against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. When any player enters the Isle of Myth for the first time, the endgame is triggered, with the game concluding five rounds after that event.
Designer
Aditya Prasad
Artists
Crimzon Studio, Amit Ghadge
Publisher
BluEncore
Categories
Mechanics