2015Jeroen Doumen, Joris Wiersinga
- Videos
- 75
- Creators
- 59
2 - 5 players120 - 240 minVery heavy weight

2023Jeroen Doumen, Joris Wiersinga
Mostly how-to-play and reviews. Horseless Carriage is covered on BoardGameVideo.com by 12 reviews, 13 how-to-play guides, 1 recorded sessions, 9 unboxings, and 2 other videos.
From BoardGameGeek
"This year, we want the best, or nothing at all. We don't want tradition. We want to live in the present, and the only history that is worth a tinker's cuss is the history we make today." The famous founder is standing in front of his team giving a motivational speech. "You all know our first customer was a lunatic, and the second had a death wish. So they bought our brakeless bangers. So there were a few accidents. But the only mistake is the one from which we learn nothing. This year, customers demand safety. Of course, active safety features include rapid acceleration for safe overtaking! I know it will be hard to add the new motorblock section to the factory, but before you say you cannot do something, try it! To every engineer, every planner, every mechanic, and every salesperson in this great company I say: If I can dream it, you can do it!" Horseless Carriage is a game about the dawn of the automobile, a time when cars were invented, and no one quite knew yet what this new contraption would look like and what features would be essential. Early cars sometimes used levers or pedals to steer and a wheel to accelerate. Brakes were not always seen as essential, but sometimes an outside spot to take along an onboard mechanic was. This early, super innovative period occurs in the development of many new product categories. Players are cast as aspiring industrialists trying to find out what features the public will value when buying these new, expensive, and utterly unfamiliar horseless carriages. -description from the publisher
Horseless Carriage has 37 videos from 25 creators: 12 reviews, 13 how-to-play guides, 1 playthrough, 9 unboxings and 2 other videos. They date from 2023 to April 2025.
To learn the rules, start with "Game in a Nutshell - Horseless Carriage (how to play)" by Nithrania - Game in a Nutshell, which runs 36 min. For a quicker teach, "Insert for Horseless Carriage" runs 5 min.
For an opinion before you buy, start with "Horseless Carriage - Shut Up & Sit Down Review" by Shut Up & Sit Down. 11 creators have reviewed it. To see it played, watch "Horseless Carriage - 4p Play-through, & Roundtable Discussion by Heavy Cardboard" by Heavy Cardboard.
If you like it, try Food Chain Magnate, The Great Zimbabwe, Bus and Indonesia, also by Jeroen Doumen.
8 of 25
2015Jeroen Doumen, Joris Wiersinga
2 - 5 players120 - 240 minVery heavy weight
2012Jeroen Doumen, Joris Wiersinga
2 - 5 players90 - 150 minHeavy weight
1999Jeroen Doumen, Joris Wiersinga
3 - 5 players120 minHeavy weight
2005Jeroen Doumen, Joris Wiersinga
2 - 5 players180 - 240 minVery heavy weight
From BoardGameGeek:
"This year, we want the best, or nothing at all. We don't want tradition. We want to live in the present, and the only history that is worth a tinker's cuss is the history we make today." The famous founder is standing in front of his team giving a motivational speech. "You all know our first customer was a lunatic, and the second had a death wish. So they bought our brakeless bangers. So there were a few accidents. But the only mistake is the one from which we learn nothing. This year, customers demand safety. Of course, active safety features include rapid acceleration for safe overtaking! I know it will be hard to add the new motorblock section to the factory, but before you say you cannot do something, try it! To every engineer, every planner, every mechanic, and every salesperson in this great company I say: If I can dream it, you can do it!" Horseless Carriage is a game about the dawn of the automobile, a time when cars were invented, and no one quite knew yet what this new contraption would look like and what features would be essential. Early cars sometimes used levers or pedals to steer and a wheel to accelerate. Brakes were not always seen as essential, but sometimes an outside spot to take along an onboard mechanic was. This early, super innovative period occurs in the development of many new product categories. Players are cast as aspiring industrialists trying to find out what features the public will value when buying these new, expensive, and utterly unfamiliar horseless carriages. -description from the publisher
Designers
Jeroen Doumen, Joris Wiersinga
Artist
Jan Lipiński
Publisher
Splotter Spellen
Categories
Mechanics