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P. R. Daniels
From BoardGameGeek
Bear Trap: The Soviet-Afghan War is a quick-playing, low-complexity game simulating the Soviet-Afghan War (1979-1989). Bear Trap adapts the game system from Sekigahara to this new setting. One player takes command of the ruling Democratic Republic of Afghanistan and its forces, supported by the Soviet 40th Army. The other player takes command of the local tribal rebels (the Lashkar) and Mujahideen guerrilla fighters. The Soviet player seeks to prop up the sympathetic local government and “solve the Russian Ice-lock Problem” while the Insurgent player seeks to expel the foreign invaders and secularist government. Gameplay consists of alternating turns playing cards to replenish, activate, and move units on an area-based map of Afghanistan, with battles occurring whenever units from both sides end up in the same space. Bear Trap adapts the core mechanics from GMT Games' classic Sekigahara, allowing for the possibility of betrayal and defections, but also adds several new aspects, such as hidden unit stances, powerful strategy cards, and a unique card-assisted solo mode for the Insurgent side (playing against a Soviet solitaire opponent). Bear Trap is first and foremost a 2-player game, but it also includes rules for solo play (which utilizes a card-assisted Soviet bot). Time Scale: 16-20 months per Reshuffle Unit Scale: 1 Block = 500 - 8,000 soldiers Number of Players: 1 to 2 Play Time: 2 to 3 hours Complexity: Low (3/9 on GMT's scale)
Bear Trap: The Soviet-Afghan War, 1979-1989 has 3 videos from 2 creators: 1 how-to-play guide, 1 playthrough and 1 other video. They date from June to September 2022.
To learn the rules, start with "(gentlemen at the table) [ENG] Instruction Bear Trap The Soviet-Afghan War, 1979-1989" by dżentelmeni przy stole, which runs 1 h 22 min.
To see it played, watch "(gentlemen at the table) [ENG] Bear Trap: The Soviet-Afghan War - Playthrough" by dżentelmeni przy stole.
From BoardGameGeek:
Bear Trap: The Soviet-Afghan War is a quick-playing, low-complexity game simulating the Soviet-Afghan War (1979-1989). Bear Trap adapts the game system from Sekigahara to this new setting. One player takes command of the ruling Democratic Republic of Afghanistan and its forces, supported by the Soviet 40th Army. The other player takes command of the local tribal rebels (the Lashkar) and Mujahideen guerrilla fighters. The Soviet player seeks to prop up the sympathetic local government and “solve the Russian Ice-lock Problem” while the Insurgent player seeks to expel the foreign invaders and secularist government. Gameplay consists of alternating turns playing cards to replenish, activate, and move units on an area-based map of Afghanistan, with battles occurring whenever units from both sides end up in the same space. Bear Trap adapts the core mechanics from GMT Games' classic Sekigahara, allowing for the possibility of betrayal and defections, but also adds several new aspects, such as hidden unit stances, powerful strategy cards, and a unique card-assisted solo mode for the Insurgent side (playing against a Soviet solitaire opponent). Bear Trap is first and foremost a 2-player game, but it also includes rules for solo play (which utilizes a card-assisted Soviet bot). Time Scale: 16-20 months per Reshuffle Unit Scale: 1 Block = 500 - 8,000 soldiers Number of Players: 1 to 2 Play Time: 2 to 3 hours Complexity: Low (3/9 on GMT's scale)
Designer
P. R. Daniels
Artist
Marc Rodrigue (II)
Publisher
GMT Games
Categories
Mechanics