2010Grant Dalgliesh, Justin Thompson
- Videos
- 38
- Creators
- 9
2 players60 - 180 minMedium weight

2020Scott H. Moore
Mostly playthroughs and reviews. This War Without an Enemy is covered on BoardGameVideo.com by 7 reviews, 2 how-to-play guides, 9 recorded sessions, 4 unboxings, and 2 other videos.
From BoardGameGeek
Description from the publisher: "This War Without an Enemy" is a 2-player strategic block wargame. The game centres on the First English Civil War, when the Royalist forces fighting for King Charles I were opposed by the English Parliamentarian troops and their Scottish allies, the Covenanters, in a struggle for political, economic and religious control of England. The game engine will be familiar to anyone who has played a card-driven block wargame, but it adds a number of innovations in order to faithfully simulate both the warfare of the mid-17th century and the unique nature of this conflict that engulfed not only England but also Scotland and Ireland. The game features individual cards deck for each side, two thirds of which contain events. The card decks are adjusted from year to year to reflect the historical progression of the war. The regional nature of much of the conflict is recreated using a system of Leader and Regional blocks as well as rules for regionally-based recruitment. The usual block game mechanics for field battles have been modified with special rules for artillery, cavalry and infantry, while a completely new system has been designed for storming and sieges. The object of the game is to acquire Victory Points through the capture of cities held by the opponent. In addition, the Parliamentarians can move closer to victory by capturing the King, represented by his own block. Five scenarios are included: The Full War: up to 26 turns. The Early War: an introductory scenario of 8 turns. The Mid-to-Late War: up to 18 turns. The Mid War: an introductory scenario of 6 turns. Prelude to War: up to 27 turns.
This War Without an Enemy has 24 videos from 11 creators: 7 reviews, 2 how-to-play guides, 9 playthroughs, 4 unboxings and 2 other videos. They date from 2020 to September 2026.
To learn the rules, start with "This War Without An Enemy - Teach & Play with Designer Scott Moore" by Homo Ludens, which runs 2 h 39 min. For a quicker teach, "WLOG 58 - This War Without an Enemy 2di3 (Sul Tavolo!)" by Riccardo Masini - WLOG runs 32 min.
For an opinion before you buy, start with "This War without an Enemy Review" by MarcoOmnigamer. 5 creators have reviewed it. To see it played, watch "playing This War Without an Enemy - Episode 1" by Hethwill Wargames, one of 9 playthroughs.
If you like it, try Julius Caesar: Caesar, Pompey, and the Roman Civil War, For the People, Hannibal & Hamilcar or Nevsky: Teutons and Rus in Collision 1240-1242, which share several of its mechanics.
8 of 11
2010Grant Dalgliesh, Justin Thompson
2 players60 - 180 minMedium weight
1998Mark Herman
2 players360 minHeavy weight
2018Mark Simonitch, Jaro Andruszkiewicz
2 players40 - 200 minHeavy weight
2019Volko Ruhnke
1 - 2 players60 - 360 minVery heavy weight
From BoardGameGeek:
Description from the publisher: "This War Without an Enemy" is a 2-player strategic block wargame. The game centres on the First English Civil War, when the Royalist forces fighting for King Charles I were opposed by the English Parliamentarian troops and their Scottish allies, the Covenanters, in a struggle for political, economic and religious control of England. The game engine will be familiar to anyone who has played a card-driven block wargame, but it adds a number of innovations in order to faithfully simulate both the warfare of the mid-17th century and the unique nature of this conflict that engulfed not only England but also Scotland and Ireland. The game features individual cards deck for each side, two thirds of which contain events. The card decks are adjusted from year to year to reflect the historical progression of the war. The regional nature of much of the conflict is recreated using a system of Leader and Regional blocks as well as rules for regionally-based recruitment. The usual block game mechanics for field battles have been modified with special rules for artillery, cavalry and infantry, while a completely new system has been designed for storming and sieges. The object of the game is to acquire Victory Points through the capture of cities held by the opponent. In addition, the Parliamentarians can move closer to victory by capturing the King, represented by his own block. Five scenarios are included: The Full War: up to 26 turns. The Early War: an introductory scenario of 8 turns. The Mid-to-Late War: up to 18 turns. The Mid War: an introductory scenario of 6 turns. Prelude to War: up to 27 turns.
Designer
Scott H. Moore
Artist
Nicolas Roblin
Publisher
Nuts! Publishing
Categories
Mechanics