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Viktory: Bazaar

Viktory: Bazaar

2021·Peter Morrison

3 - 8 players
10 - 20 min

From BoardGameGeek

You are an Arab merchant in the Middle Ages buying rolls of silk cloth in order to complete traditional projects. Completed project cards provide VIKTORY points, and the player with the most points wins the game! The game takes a maximum of 20 minutes to play and ends after 20 rounds. There are no turns. Everyone plays simultaneously. New rounds are beeped by a timer and players draw up to three new cards and attempt to complete projects. For newer players or larger groups, rounds should be set to 1 minute. With experienced or fewer players, rounds should be set for less time, for example, 35 seconds. Project cards requiring more resources and rarer resources are harder to complete, but provide significantly more VIKTORY points. Once each round, a player may discard his current project card and draw a new one. If a player has the right combination of resource cards to complete a project card, he would: 1. Collect the needed resource cards and the project card 2. Turn them facedown in a completed project stack off to the side for end game scoring 3. Draw another project card from the shared deck of project cards There are no trade restrictions. Players can trade any combination of resource, debt, or project cards as part of a trade.

Viktory: Bazaar

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Viktory Bazaar - A Non-Gamer's ReviewReview12:56

Viktory Bazaar - A Non-Gamer's Review

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About Viktory: Bazaar

From BoardGameGeek:

You are an Arab merchant in the Middle Ages buying rolls of silk cloth in order to complete traditional projects. Completed project cards provide VIKTORY points, and the player with the most points wins the game! The game takes a maximum of 20 minutes to play and ends after 20 rounds. There are no turns. Everyone plays simultaneously. New rounds are beeped by a timer and players draw up to three new cards and attempt to complete projects. For newer players or larger groups, rounds should be set to 1 minute. With experienced or fewer players, rounds should be set for less time, for example, 35 seconds. Project cards requiring more resources and rarer resources are harder to complete, but provide significantly more VIKTORY points. Once each round, a player may discard his current project card and draw a new one. If a player has the right combination of resource cards to complete a project card, he would: 1. Collect the needed resource cards and the project card 2. Turn them facedown in a completed project stack off to the side for end game scoring 3. Draw another project card from the shared deck of project cards There are no trade restrictions. Players can trade any combination of resource, debt, or project cards as part of a trade.

Designer

Peter Morrison

Artist

Peter Morrison

Publisher

Morrison Games

Categories

ArabianCard Game

Mechanics

Real-TimeHand ManagementResource ManagementNegotiation
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Viktory: Bazaar
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