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The Kaiser's High Seas Fleet: The Great War at Sea 1914-18

The Kaiser's High Seas Fleet: The Great War at Sea 1914-18

2025·Gilbert Collins

Videos
9
Creators
5

Mostly playthroughs and unboxings. The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 is covered on BoardGameVideo.com by 1 reviews, 2 how-to-play guides, 3 recorded sessions, and 3 unboxings.

2 players
120 - 240 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Utilizing a refined version of the basic system for War at Sea, The Kaiser's High Seas Fleet takes us back to World War I prior to the invention of Radar and no air power. This is a two player game in which one player represents the Central Powers consisting of Germany, Austria-Hungary and the Ottoman Empire. The other represents the Entente Powers consisting of Great Britain, France, Italy, and Russia. The USA is neutral until Turn 7, when it joins the Entente. Portugal and Greece are always neutral. Players will move and fight Dreadnoughts (Battleships) to seize and control ocean areas for victory. U-Boat campaigns are reflected by placing U-Boat counters for Victory Points. Pre-Dreadnoughts are included but their effectiveness is greatly reduced. There are no auxiliary ships. The objective is to score as many Victory Points (VP) as possible at the end of each turn. These are marked on the Victory Point Track (VPT) during the Area Control Phase. The player whose marker is on the track is ahead in points. At the end of the July/December 1918 turn, the player whose marker is showing wins the game. If the marker is at 0, the Entente Powers win but the Central Powers have gained a ‘moral' victory.

The Kaiser's High Seas Fleet: The Great War at Sea 1914-18

Watch first

Learn to play

Update on "The Kaiser's High Seas Fleet"8:44

Update on "The Kaiser's High Seas Fleet"

Gilbert Collins

Gilbert Collins

Review

The Kaiser's High Seas Fleet (Compass Games) - Review5:23

The Kaiser's High Seas Fleet (Compass Games) - Review

Hexed And Countered

Hexed And Countered

Watch it played

The Kaiser's High Seas Fleet (Compass Games) - Gameplay (Turn 1)51:38

The Kaiser's High Seas Fleet (Compass Games) - Gameplay (Turn 1)

Hexed And Countered

Hexed And Countered

Which video should I watch for The Kaiser's High Seas Fleet: The Great War at Sea 1914-18?

The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 has 9 videos from 5 creators: 1 review, 2 how-to-play guides, 3 playthroughs and 3 unboxings. They date from 2022 to December 2025.

To learn the rules, start with "Update on "The Kaiser's High Seas Fleet"" by Gilbert Collins, which runs 9 min.

For an opinion before you buy, start with "The Kaiser's High Seas Fleet (Compass Games) - Review" by Hexed And Countered. To see it played, watch "The Kaiser's High Seas Fleet (Compass Games) - Gameplay (Turn 1)" by Hexed And Countered, one of 3 playthroughs.

If you like it, try War for America: The American Revolution, 1775-1782 and Mr. Madison's War: The Incredible War of 1812, also by Gilbert Collins.

All videos

The Kaiser's High Seas Fleet (Compass Games) - ReviewReview5:23

The Kaiser's High Seas Fleet (Compass Games) - Review

Hexed And Countered

Hexed And Countered

Update on "The Kaiser's High Seas Fleet"How to play8:44

Update on "The Kaiser's High Seas Fleet"

Gilbert Collins

Gilbert Collins

The Kaiser's High Seas Fleet (Compass Games) - Gameplay (Turn 1)Playthrough51:38

The Kaiser's High Seas Fleet (Compass Games) - Gameplay (Turn 1)

Hexed And Countered

Hexed And Countered

The Kaisers High Seas Fleet (Compass Games) - Gameplay SetupPlaythrough18:36

The Kaisers High Seas Fleet (Compass Games) - Gameplay Setup

Hexed And Countered

Hexed And Countered

The Kaiser's High Seas Fleet The Great War at Sea 1914-18 - Compass Games - Unboxing & Rules BriefUnboxing15:05

The Kaiser's High Seas Fleet The Great War at Sea 1914-18 - Compass Games - Unboxing & Rules Brief

DungeonBrushBabbles

DungeonBrushBabbles

The Kaisers High Seas Fleet (Compass Games) - First LookUnboxing18:53

The Kaisers High Seas Fleet (Compass Games) - First Look

Hexed And Countered

Hexed And Countered

The Kaiser's High Seas Fleet (Compass Games) - Gameplay (Turn 2)Playthrough41:44

The Kaiser's High Seas Fleet (Compass Games) - Gameplay (Turn 2)

Hexed And Countered

Hexed And Countered

Compass Games Learn to Play 38: Kaiser's High Seas FleetHow to play29:08

Compass Games Learn to Play 38: Kaiser's High Seas Fleet

Moe's Game Table

Moe's Game Table

UNBOXING THE KAISER's HIGH SEAS FLEET DEC 2025Unboxing17:53

UNBOXING THE KAISER's HIGH SEAS FLEET DEC 2025

Smitty's Game Table

Smitty's Game Table

Creators who cover this

All channels
Hexed And Countered
Hexed And Countered
5 videos of this game
DungeonBrushBabbles
DungeonBrushBabbles
1 video of this game
Gilbert Collins
Gilbert Collins
1 video of this game
Moe's Game Table
Moe's Game Table
1 video of this game
Smitty's Game Table
Smitty's Game Table
1 video of this game

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War for America: The American Revolution, 1775-1782

2022·Gilbert Collins

Videos
13
Creators
4
Mainly playthroughs

1 - 2 players·480 - 1200 min·Heavy weight

Mr. Madison's War: The Incredible War of 1812

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Videos
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About The Kaiser's High Seas Fleet: The Great War at Sea 1914-18

From BoardGameGeek:

Utilizing a refined version of the basic system for War at Sea, The Kaiser's High Seas Fleet takes us back to World War I prior to the invention of Radar and no air power. This is a two player game in which one player represents the Central Powers consisting of Germany, Austria-Hungary and the Ottoman Empire. The other represents the Entente Powers consisting of Great Britain, France, Italy, and Russia. The USA is neutral until Turn 7, when it joins the Entente. Portugal and Greece are always neutral. Players will move and fight Dreadnoughts (Battleships) to seize and control ocean areas for victory. U-Boat campaigns are reflected by placing U-Boat counters for Victory Points. Pre-Dreadnoughts are included but their effectiveness is greatly reduced. There are no auxiliary ships. The objective is to score as many Victory Points (VP) as possible at the end of each turn. These are marked on the Victory Point Track (VPT) during the Area Control Phase. The player whose marker is on the track is ahead in points. At the end of the July/December 1918 turn, the player whose marker is showing wins the game. If the marker is at 0, the Entente Powers win but the Central Powers have gained a ‘moral' victory.

Designer

Gilbert Collins

Artist

Knut Grünitz

Publisher

Compass Games

Categories

NauticalWargameWorld War I

Mechanics

Area Majority / Influence
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