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War for America: The American Revolution, 1775-1782

War for America: The American Revolution, 1775-1782

2022·Gilbert Collins

Videos
13
Creators
4

Mainly playthroughs. War for America: The American Revolution, 1775-1782 is covered on BoardGameVideo.com by 1 how-to-play guides, 8 recorded sessions, and 4 unboxings.

1 - 2 players
480 - 1200 min
Heavy weight: Expect a long teach

From BoardGameGeek

War for America: The American Revolution, 1775-1782 is a strategic game based on the events during the American Revolution. It is a 2 player game that shows how the conflict, which began as a ‘civil war' turned into a World conflict with a Great Britain that was greatly isolated. It features a new ‘Action Pulse' and ‘Initiative System' that keeps every turn of variable length and new. Game design by Gilbert Collins. The Colonial player must build a ‘Continental Army' to battle with the British in order to prevent any sister colony from being overrun. This is going to take time and he must ‘hold on' and try to defeat a major British force, to impress the old enemies of Great Britain. The game is played at the Grand Strategic level and each strength point equals 1,000 men or less. Players will assemble forces to seize control of colonies and regions. When French recognition is achieved, during 1778, an entire new dimension is added to the conflict. France, Spain and the Netherlands will bring fleets into the waters of North America and the Caribbean, challenging Britain's mastery of the seas. The game utilizes the popular ‘point to point' movement system but more carefully modelling the geography of North America. This is done by enhancing the movement of armies along the important water shed basins. Armies are not destroyed in single combat as many past games have shown, but will demonstrate realistic casualty figures with prevalent retreat and disruption results. War for America attempts to show the conflict from the British perspective and how a ‘rebellion' turned into a World War. Great Britain is alone, without allies, but the Colonies don't have it easy either. Despite their inexperience and individual identities, they must come together to create and maintain a Continental army. This is a ‘large game' but also contains a shorter scenario starting in 1778, taking about half the time to play. Product Information: Complexity: Medium Time Scale: Seasonal turns (6 turns per year) Map Scale: Area point-to-point map Unit Scale: 1,000 men per strength point, individual capital ships, and leaders Players: 2 Solitaire: Medium/High Playing Time: 8 hours (15+ hours for Campaign Game) Components: 2 Map sheets 2.5 Countersheets of 9/16" and 5/8" unit-counters (432 counters total) 6 Player Aid Cards 1 Sequence of Play Card 2 Army Organization Displays 1 Setup Card 51 Action Cards 1 Rulebook 1 Playbook -description from publisher's website

War for America: The American Revolution, 1775-1782

Watch first

Learn to play

Compass Games Learn to Play 10: War for America59:38

Compass Games Learn to Play 10: War for America

Moe's Game Table

Moe's Game Table

Watch it played

War For America Part 146:27

War For America Part 1

My Own Worst Enemy

My Own Worst Enemy

Which War for America: The American Revolution, 1775-1782 video should I watch?

War for America: The American Revolution, 1775-1782 has 13 videos from 4 creators: 1 how-to-play guide, 8 playthroughs and 4 unboxings. They date from 2022 to January 2026.

To learn the rules, start with "Compass Games Learn to Play 10: War for America" by Moe's Game Table, which runs 1 h.

To see it played, watch "War For America Part 1" by My Own Worst Enemy, one of 8 playthroughs.

If you like it, try The Kaiser's High Seas Fleet: The Great War at Sea 1914-18 and Mr. Madison's War: The Incredible War of 1812, also by Gilbert Collins.

All videos

War For America Part 8 and Closing ThoughtsPlaythrough31:19

War For America Part 8 and Closing Thoughts

My Own Worst Enemy

My Own Worst Enemy

War For America Part 7Playthrough27:53

War For America Part 7

My Own Worst Enemy

My Own Worst Enemy

War For America Part 6Playthrough42:06

War For America Part 6

My Own Worst Enemy

My Own Worst Enemy

War For America Part 5Playthrough43:28

War For America Part 5

My Own Worst Enemy

My Own Worst Enemy

War For America Part 4Playthrough20:31

War For America Part 4

My Own Worst Enemy

My Own Worst Enemy

War For America Part 3Playthrough27:00

War For America Part 3

My Own Worst Enemy

My Own Worst Enemy

War For America Part 2Playthrough29:02

War For America Part 2

My Own Worst Enemy

My Own Worst Enemy

War For America Part 1Playthrough46:27

War For America Part 1

My Own Worst Enemy

My Own Worst Enemy

Unboxing War for America (Compass Games 2022)Unboxing12:42

Unboxing War for America (Compass Games 2022)

Ardwulf's Lair

Ardwulf's Lair

Compass Games Learn to Play 10: War for AmericaHow to play59:38

Compass Games Learn to Play 10: War for America

Moe's Game Table

Moe's Game Table

Unboxing: War for AmericaUnboxing15:53

Unboxing: War for America

My Own Worst Enemy

My Own Worst Enemy

Moe previews War for America: The American Revolution, 1775-1782Unboxing16:54

Moe previews War for America: The American Revolution, 1775-1782

Moe's Game Table

Moe's Game Table

Compass Games Learn to Play 10: War for America59:38

Compass Games Learn to Play 10: War for America

Moe's Game Table

Moe's Game Table

War For America Part 146:27

War For America Part 1

My Own Worst Enemy

My Own Worst Enemy

War For America Part 229:02

War For America Part 2

My Own Worst Enemy

My Own Worst Enemy

War For America Part 727:53

War For America Part 7

My Own Worst Enemy

My Own Worst Enemy

War For America Part 543:28

War For America Part 5

My Own Worst Enemy

My Own Worst Enemy

War For America Part 8 and Closing Thoughts31:19

War For America Part 8 and Closing Thoughts

My Own Worst Enemy

My Own Worst Enemy

War For America Part 327:00

War For America Part 3

My Own Worst Enemy

My Own Worst Enemy

War For America Part 420:31

War For America Part 4

My Own Worst Enemy

My Own Worst Enemy

War For America Part 642:06

War For America Part 6

My Own Worst Enemy

My Own Worst Enemy

War for America unboxing13:47

War for America unboxing

Unboxing: War for America15:53

Unboxing: War for America

My Own Worst Enemy

My Own Worst Enemy

Unboxing War for America (Compass Games 2022)12:42

Unboxing War for America (Compass Games 2022)

Ardwulf's Lair

Ardwulf's Lair

Moe previews War for America: The American Revolution, 1775-178216:54

Moe previews War for America: The American Revolution, 1775-1782

Moe's Game Table

Moe's Game Table

3 of 4

Creators who cover this

All channels
My Own Worst Enemy
My Own Worst Enemy
9 videos of this game
Moe's Game Table
Moe's Game Table
2 videos of this game
Ardwulf's Lair
Ardwulf's Lair
1 video of this game

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The Kaiser's High Seas Fleet: The Great War at Sea 1914-18

2025·Gilbert Collins

Videos
9
Creators
5
Mostly playthroughs and unboxings

2 players·120 - 240 min·Medium weight

Mr. Madison's War: The Incredible War of 1812

2012·Gilbert Collins, Dave Stiffler

Videos
2
Creators
1
Playthroughs

2 players·150 - 240 min·Medium weight

About War for America: The American Revolution, 1775-1782

From BoardGameGeek:

War for America: The American Revolution, 1775-1782 is a strategic game based on the events during the American Revolution. It is a 2 player game that shows how the conflict, which began as a ‘civil war' turned into a World conflict with a Great Britain that was greatly isolated. It features a new ‘Action Pulse' and ‘Initiative System' that keeps every turn of variable length and new. Game design by Gilbert Collins. The Colonial player must build a ‘Continental Army' to battle with the British in order to prevent any sister colony from being overrun. This is going to take time and he must ‘hold on' and try to defeat a major British force, to impress the old enemies of Great Britain. The game is played at the Grand Strategic level and each strength point equals 1,000 men or less. Players will assemble forces to seize control of colonies and regions. When French recognition is achieved, during 1778, an entire new dimension is added to the conflict. France, Spain and the Netherlands will bring fleets into the waters of North America and the Caribbean, challenging Britain's mastery of the seas. The game utilizes the popular ‘point to point' movement system but more carefully modelling the geography of North America. This is done by enhancing the movement of armies along the important water shed basins. Armies are not destroyed in single combat as many past games have shown, but will demonstrate realistic casualty figures with prevalent retreat and disruption results. War for America attempts to show the conflict from the British perspective and how a ‘rebellion' turned into a World War. Great Britain is alone, without allies, but the Colonies don't have it easy either. Despite their inexperience and individual identities, they must come together to create and maintain a Continental army. This is a ‘large game' but also contains a shorter scenario starting in 1778, taking about half the time to play. Product Information: Complexity: Medium Time Scale: Seasonal turns (6 turns per year) Map Scale: Area point-to-point map Unit Scale: 1,000 men per strength point, individual capital ships, and leaders Players: 2 Solitaire: Medium/High Playing Time: 8 hours (15+ hours for Campaign Game) Components: 2 Map sheets 2.5 Countersheets of 9/16" and 5/8" unit-counters (432 counters total) 6 Player Aid Cards 1 Sequence of Play Card 2 Army Organization Displays 1 Setup Card 51 Action Cards 1 Rulebook 1 Playbook -description from publisher's website

Designer

Gilbert Collins

Artist

Knut Grünitz

Publisher

Compass Games

Categories

Age of ReasonAmerican Revolutionary WarWargame

Mechanics

Area Movement
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