2000Klaus-Jürgen Wrede
- Videos
- 102
- Creators
- 87
2 - 5 players30 - 45 minLight weight

2022Klaus-Jürgen Wrede
Mostly reviews. Fire & Stone is covered on BoardGameVideo.com by 13 reviews, 4 how-to-play guides, 1 recorded sessions, 1 unboxings, and 1 other video.
From BoardGameGeek
In Fire & Stone, players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms, and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts, and gathering resources. With the invention of new tools and techniques like ship building or pottery, the expansion of your tribe can even be accelerated. Each space the scouts can enter contains upside-down discover tokens. When a scout moves on one of those tokens for the first time, the token is revealed and triggers an effect. From now on these tokens can be used as a player action with a different effect. By the end of the game, the player who made the most victory points with villages and accomplishing tasks wins.
Fire & Stone has 20 videos from 6 creators: 13 reviews, 4 how-to-play guides, 1 playthrough, 1 unboxing and 1 other video. They date from 2021 to March 2025.
To learn the rules, start with "FIRE & STONE |EN| Teaser | Pegasus North America", which runs 3 min.
For an opinion before you buy, start with "Rahdo Runs Through►►► Fire & Stone". 5 creators have reviewed it. To see it played, watch "Fire & Stone - Let's Play - by Pegasus Spiele".
If you like it, try Carcassonne, Mists over Carcassonne, Carcassonne: Hunters and Gatherers and Carcassonne: Amazonas, also by Klaus-Jürgen Wrede.
5 of 6
2000Klaus-Jürgen Wrede
2 - 5 players30 - 45 minLight weight
2022Klaus-Jürgen Wrede
1 - 5 players35 minMedium weight
2002Klaus-Jürgen Wrede, Bernd Brunnhofer
2 - 5 players35 - 40 minLight weight
2016Klaus-Jürgen Wrede
2 - 5 players35 minLight weight
From BoardGameGeek:
In Fire & Stone, players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms, and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts, and gathering resources. With the invention of new tools and techniques like ship building or pottery, the expansion of your tribe can even be accelerated. Each space the scouts can enter contains upside-down discover tokens. When a scout moves on one of those tokens for the first time, the token is revealed and triggers an effect. From now on these tokens can be used as a player action with a different effect. By the end of the game, the player who made the most victory points with villages and accomplishing tasks wins.
Designer
Klaus-Jürgen Wrede
Artist
Hendrik Noack
Publisher
Pegasus Spiele
Categories
Mechanics