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Tulpenfieber

Tulpenfieber

2021·Uwe Rosenberg

1 - 4 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

In the dice game Tulpenfieber, you want to complete a particular pattern in your tulip field first to win. Each player starts with a game board that's five rows deep, with each row having seven field spaces, each depicting one or more arrangements of dice; the lower the row, the more dice depicted in an arrangement. Three fields start with tulips on them. On a turn, you roll four dice up to three times, keeping or re-rolling dice as you wish. After your third roll, you can flip two tulip tiles in your field face down to have a fourth roll; you can do this again for a fifth roll if you wish, but you can't get a sixth roll and those tiles will be face down for the remainder of the game. If the dice show an arrangement depicted on your board, you can cover that field with a tulip tile; if not, take a tulip tile and place it next to your board; you can flip this tile face down on a later turn as part of a re-roll, but it has no other benefit. If you have a vertical column of three tiles or a diagonal line of three tiles that reaches down to the third row, then you can roll five dice on your turn. When you have a vertical or diagonal line that reaches the fourth or fifth row, then you'll roll six or seven dice on a turn. If you have a 2x3 or 3x2 arrangement of tiles on your board, you can place a bonus tile to cover them, and at the start of each turn, you can place one of the dice that you would roll on this tile with the number of your choice. Whoever first covers all seven fields in the fourth row or three adjacent fields in the fifth row or any four fields in the fifth row wins. Tulpenfieber includes a solo mode in which you play three rounds of the game, with a round ending only when you meet a victory condition. You gain a permanent tile on the board after rounds one and two to help you advance more quickly, but your final score in the solo game is the sum of all the tiles that you gained over three rounds, with a lower score being better. A score of 60 or lower counts as a win.

Tulpenfieber

Watch first

Review

Rahdo Rapid Review Tulpenfieber2:20

Rahdo Rapid Review Tulpenfieber

Rahdo Runs Through

Rahdo Runs Through

Watch it played

Tulpenfieber - GameNight! Se10 Ep41 - How to Play and Playthrough58:15

Tulpenfieber - GameNight! Se10 Ep41 - How to Play and Playthrough

BoardGameGeek

BoardGameGeek

Which Tulpenfieber video should I watch?

Tulpenfieber has 2 videos from 2 creators: 1 review and 1 playthrough. They date from 2022 to February 2023.

For an opinion before you buy, start with "Rahdo Rapid Review►►► Tulpenfieber" by Rahdo Runs Through. To see it played, watch "Tulpenfieber - GameNight! Se10 Ep41 - How to Play and Playthrough" by BoardGameGeek.

If you like it, try Patchwork, A Feast for Odin, New York Zoo and Caverna: Cave vs Cave, also by Uwe Rosenberg.

All videos

Tulpenfieber - GameNight! Se10 Ep41 - How to Play and PlaythroughPlaythrough58:15

Tulpenfieber - GameNight! Se10 Ep41 - How to Play and Playthrough

BoardGameGeek

BoardGameGeek

Rahdo Rapid Review TulpenfieberReview2:20

Rahdo Rapid Review Tulpenfieber

Rahdo Runs Through

Rahdo Runs Through

Creators who cover this

All channels
BoardGameGeek
BoardGameGeek
1 video of this game
Rahdo Runs Through
Rahdo Runs Through
1 video of this game

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About Tulpenfieber

From BoardGameGeek:

In the dice game Tulpenfieber, you want to complete a particular pattern in your tulip field first to win. Each player starts with a game board that's five rows deep, with each row having seven field spaces, each depicting one or more arrangements of dice; the lower the row, the more dice depicted in an arrangement. Three fields start with tulips on them. On a turn, you roll four dice up to three times, keeping or re-rolling dice as you wish. After your third roll, you can flip two tulip tiles in your field face down to have a fourth roll; you can do this again for a fifth roll if you wish, but you can't get a sixth roll and those tiles will be face down for the remainder of the game. If the dice show an arrangement depicted on your board, you can cover that field with a tulip tile; if not, take a tulip tile and place it next to your board; you can flip this tile face down on a later turn as part of a re-roll, but it has no other benefit. If you have a vertical column of three tiles or a diagonal line of three tiles that reaches down to the third row, then you can roll five dice on your turn. When you have a vertical or diagonal line that reaches the fourth or fifth row, then you'll roll six or seven dice on a turn. If you have a 2x3 or 3x2 arrangement of tiles on your board, you can place a bonus tile to cover them, and at the start of each turn, you can place one of the dice that you would roll on this tile with the number of your choice. Whoever first covers all seven fields in the fourth row or three adjacent fields in the fifth row or any four fields in the fifth row wins. Tulpenfieber includes a solo mode in which you play three rounds of the game, with a round ending only when you meet a victory condition. You gain a permanent tile on the board after rounds one and two to help you advance more quickly, but your final score in the solo game is the sum of all the tiles that you gained over three rounds, with a lower score being better. A score of 60 or lower counts as a win.

Designer

Uwe Rosenberg

Artist

Roberto Freire

Publisher

AMIGO

Categories

Dice

Mechanics

Dice RollingPattern BuildingDice Manipulation
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