2016Vlaada Chvátil, Andrew Parks
- Videos
- 63
- Creators
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1 - 4 players60 - 240 minVery heavy weight

2022Mark McKinnon (II)
From BoardGameGeek
A cooperative monster hunting boss battler for 1-4 players against AI controlled monsters set in the low fantasy kingdom of Wulvengrad. Each hunter has a unique deck of actions and abilities, with every card being split in 2 - an action which can be played during the hunter's turn, or a reaction which can be played at any time! Will you attack with everything, or hold some back to defend against a counterattack? - the choice is yours. Your cards are also your stamina, so burning through your deck too quickly means you'll have to rest to recover them. Monsters are controlled with a 3 tier AI deck, with attacks increasing in severity. The monster's health is made up of a token draw bag containing wounds, armour and counterattacks - no 2 fights will be the same! Only through teamwork and planning can you control the flow and defeat the monster before it kills you! -description from the designer
2016Vlaada Chvátil, Andrew Parks
1 - 4 players60 - 240 minVery heavy weight
2011Vlaada Chvátil
1 - 4 players60 - 240 minVery heavy weight
2025AC Atienza, Connor Reid
1 - 4 players15 - 60 minLight weight
2025John D. Clair
1 - 2 players30 - 90 minHeavy weight
From BoardGameGeek:
A cooperative monster hunting boss battler for 1-4 players against AI controlled monsters set in the low fantasy kingdom of Wulvengrad. Each hunter has a unique deck of actions and abilities, with every card being split in 2 - an action which can be played during the hunter's turn, or a reaction which can be played at any time! Will you attack with everything, or hold some back to defend against a counterattack? - the choice is yours. Your cards are also your stamina, so burning through your deck too quickly means you'll have to rest to recover them. Monsters are controlled with a 3 tier AI deck, with attacks increasing in severity. The monster's health is made up of a token draw bag containing wounds, armour and counterattacks - no 2 fights will be the same! Only through teamwork and planning can you control the flow and defeat the monster before it kills you! -description from the designer
Designer
Mark McKinnon (II)
Publisher
Dream Big Games
Categories
Mechanics