
2021Nick Brachmann, Grant Rodiek
Mostly unboxings and reviews. Fort: Cats & Dogs Expansion is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, and 4 unboxings.
From BoardGameGeek
You've begged and pleaded with your parents and finally...it's time to get a pet! Fort: Cats & Dogs Expansion adds two modules to the Fort base game: dogs and cats. You can use one or both, as desired. Dogs are loyal. If you play one, it will (usually) go stay in your doghouse, but they're fussy, so you can play a dog only if you meet its needs. Neglect a dog, and it'll wander off. At game end, whoever has the most dogs in their doghouse scores seven points! Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their yard has cards of specific suits, even if the cat's current owner has them, too. The more cats you have at the end of the game, though, the more points you score. -description from the publisher
Fort: Cats & Dogs Expansion has 8 videos from 8 creators: 3 reviews, 1 how-to-play guide and 4 unboxings. They date from 2022 to February 2026.
To learn the rules, start with "Fort: Cats & Dogs: Makes a Great Game Even Better!" by Ruel Gaviola, which runs 1 h 17 min.
For an opinion before you buy, start with "Fort: Cats & Dogs Expansion Review - with Zee Garcia" by The Dice Tower. 3 creators have reviewed it.
If you like it, try Root: The Marauder Expansion, Root: Marauder Hirelings Pack & Hireling Box and Imps, also by Nick Brachmann, or Fort, also by Grant Rodiek.
7 of 8
2022Nick Brachmann, Patrick Leder, Cole Wehrle, Joshua Yearsley
2 - 6 players60 - 90 minHeavy weight
2022Nick Brachmann, Patrick Leder, Cole Wehrle, Joshua Yearsley
2 - 4 players60 - 90 minHeavy weight
From BoardGameGeek:
You've begged and pleaded with your parents and finally...it's time to get a pet! Fort: Cats & Dogs Expansion adds two modules to the Fort base game: dogs and cats. You can use one or both, as desired. Dogs are loyal. If you play one, it will (usually) go stay in your doghouse, but they're fussy, so you can play a dog only if you meet its needs. Neglect a dog, and it'll wander off. At game end, whoever has the most dogs in their doghouse scores seven points! Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their yard has cards of specific suits, even if the cat's current owner has them, too. The more cats you have at the end of the game, though, the more points you score. -description from the publisher
Designers
Nick Brachmann, Grant Rodiek
Artist
Kyle Ferrin
Publisher
Leder Games
Categories
Mechanics