1975Jim Dunnigan, Joseph Miranda
- Videos
- 29
- Creators
- 7
2 players180 minMedium weight

2022Joseph Miranda
From BoardGameGeek
Manstein's War: Decision in the West 1940 is a two-player wargame of the German offensive in Western Europe in May-June 1940 in which the Wehrmacht seized a stunning victory over Allied forces in the Low Countries and France. The game uses a variant of the Boots system to model command, control, and logistics on an operational scale. Both players can fight a campaign of mobility and decisive battles. The general structure of the game is that each player uses command markers to activate their forces, which are divided into sub-commands (army groups and similar echelons). Each player has special markers which provide additional operational capabilities. Can you turn the tide of history in that decisive spring of 1940? World at War #84, June 2022 -description from publisher
Manstein's War: Decision in the West 1940 has 3 videos from 1 creator: 1 review, 1 playthrough and 1 unboxing. They date from May to June 2022.
For an opinion before you buy, start with "Verdict! Manstein's War: Decision in the West 1940 (Overview & Review)" by Wayne Hansen. To see it played, watch "Let's Play! Tutorial Playthrough of Manstein's War" by Wayne Hansen.
If you like it, try World War I: 1914-1918, Trajan: Ancient Wars Series Expansion Kit, Midway Solitaire and Struggle for the Galactic Empire, also by Joseph Miranda.
1975Jim Dunnigan, Joseph Miranda
2 players180 minMedium weight
2004Joseph Miranda
1 - 2 players240 minHeavy weight
2017Eric R. Harvey, Joseph Miranda
1 players0 minHeavy weight
2009Joseph Miranda
1 players240 minHeavy weight
From BoardGameGeek:
Manstein's War: Decision in the West 1940 is a two-player wargame of the German offensive in Western Europe in May-June 1940 in which the Wehrmacht seized a stunning victory over Allied forces in the Low Countries and France. The game uses a variant of the Boots system to model command, control, and logistics on an operational scale. Both players can fight a campaign of mobility and decisive battles. The general structure of the game is that each player uses command markers to activate their forces, which are divided into sub-commands (army groups and similar echelons). Each player has special markers which provide additional operational capabilities. Can you turn the tide of history in that decisive spring of 1940? World at War #84, June 2022 -description from publisher
Designer
Joseph Miranda
Artists
Nadir Elfarra, Joe Youst
Publisher
Decision Games (I)
Categories
Mechanics