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Bargain Hunter

Bargain Hunter

1998·Uwe Rosenberg

3 - 4 players
45 min
Light weight: Learn it in minutes

From BoardGameGeek

This game illustrates Herr Rosenberg's talent for unique card games. The deck is one through nine in six suits, with two of each card (two 1s, two 2s, etc.). After the initial hand of eight is dealt, players select one card value to collect, which is placed face-up in front of each player. A fairly standard trick-taking game takes place with the remaining cards, with players following suit if they can. If you cannot, the card you play can be trump, if you desire. If two cards of the same suit/value appear, the second can be declared as either high or low. When a player wins a trick, the cards of the same value they are collecting are placed in his 'good' pile, with each worth one point. All the rest are put in the 'bad' pile, with each worth minus one point. However at the end of each hand, you can convert one value of cards from your 'bad' pile onto the 'good' pile. Of course, if you had enough of them, you'll be collecting that value for the next hand...

Bargain Hunter

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Jason’s Board Game Diagnostics of Bargain HunterReview13:11

Jason’s Board Game Diagnostics of Bargain Hunter

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About Bargain Hunter

From BoardGameGeek:

This game illustrates Herr Rosenberg's talent for unique card games. The deck is one through nine in six suits, with two of each card (two 1s, two 2s, etc.). After the initial hand of eight is dealt, players select one card value to collect, which is placed face-up in front of each player. A fairly standard trick-taking game takes place with the remaining cards, with players following suit if they can. If you cannot, the card you play can be trump, if you desire. If two cards of the same suit/value appear, the second can be declared as either high or low. When a player wins a trick, the cards of the same value they are collecting are placed in his 'good' pile, with each worth one point. All the rest are put in the 'bad' pile, with each worth minus one point. However at the end of each hand, you can convert one value of cards from your 'bad' pile onto the 'good' pile. Of course, if you had enough of them, you'll be collecting that value for the next hand...

Designer

Uwe Rosenberg

Artists

Reinhard Horst, Patrick LaMontagne

Publisher

Queen Games

Categories

Card Game

Mechanics

Set CollectionTrick-taking & Climbing
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