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Mur

Mur

2021·Desmond Davies

2 players
20 - 60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Mur is an abstract strategy board game for two players, which was invented by Canadian, Desmond R Davies, in Atlantic Canada in 2021. The concept behind Mur's game design draws inspiration from the book of Genesis. The Mur board is a round grid with 25 intersections and the playing pieces are small checkers engraved with ancient galleys making the game set reminiscent of the ancient city of Atlantis as described by Plato in his Critias dialogue. There are a total of 15 game pieces: 14 ships and one kraken. Seven ships are black and belong to the first player, seven ships are white and belong to the second player, and one piece-the kraken-is red and is a neutral piece. On their turn, a player may place, move, or withdraw a ship. Ships that have been surrounded (closed on) by an opponent must be removed by its owner but may return to play on a later turn. Since there is no capturing and therefore no permanent elimination of material or territory, the game of Mur functions as a perpetually shifting puzzle. The goal is to be the first player to execute three closes, OR the first to execute a close on the Kraken. Visit murfederation.com to learn more! -description from designer

Mur

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MUR: Monstrum Ultra Regnum1:14

MUR: Monstrum Ultra Regnum

Mur Federation

Mur Federation

Creators who cover this

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Mur Federation
Mur Federation
1 video of this game

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About Mur

From BoardGameGeek:

Mur is an abstract strategy board game for two players, which was invented by Canadian, Desmond R Davies, in Atlantic Canada in 2021. The concept behind Mur's game design draws inspiration from the book of Genesis. The Mur board is a round grid with 25 intersections and the playing pieces are small checkers engraved with ancient galleys making the game set reminiscent of the ancient city of Atlantis as described by Plato in his Critias dialogue. There are a total of 15 game pieces: 14 ships and one kraken. Seven ships are black and belong to the first player, seven ships are white and belong to the second player, and one piece-the kraken-is red and is a neutral piece. On their turn, a player may place, move, or withdraw a ship. Ships that have been surrounded (closed on) by an opponent must be removed by its owner but may return to play on a later turn. Since there is no capturing and therefore no permanent elimination of material or territory, the game of Mur functions as a perpetually shifting puzzle. The goal is to be the first player to execute three closes, OR the first to execute a close on the Kraken. Visit murfederation.com to learn more! -description from designer

Designer

Desmond Davies

Publisher

Self-published

Categories

Abstract Strategy

Mechanics

Abstract Movement & CaptureDexterityArea MovementModular Board & Variable Setup
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