Stargard Solstice

Stargard Solstice

2021Stefan Ekström

2 players
480 min
2.4/5 weight

From BoardGameGeek

Stargard Solstice: Operation Solstice and the Soviet Pomeranian Campaign 1945 is a wargame recreating the campaigns in Pomerania from 15th February - 6th March, 1945. The game starts with one of the last German offensives of 1945, ‘Operation Solstice'. At the beginning German General Guderian had planned a pincer move to relieve Küstrin, but Hitler wanted to save troops to retake Budapest. This resulted in changing objectives to the relief of Festung Arnswalde and trying to cut the Soviet supply route towards Küstrin. The historical objective for the Soviets was to drive the Germans out of Pomerania and thereby protect their right flank while preparing to take Küstrin and make the final thrust towards Berlin. Stargard Solstice is taught in 30 minutes and easy to digest yet a challenge even for the more experienced players. It is built around the same system of wargaming rules that shaped Plan West, Königsberg '45 and Army Group Narwa and utilizes a Command chit-pull system to activate HQ, which in turn allow their controlled combat units to move and attack. Game Scale: Game Turn: 2 days Hex: about 3 to about 4 km Units: Battalion to Division Game Inventory: One 23.5 x 33" (A1) full color map Two dual-side printed countersheet (286 9/16"-15mm counters) One 16-page rulebook Two single-side printed Player Aid Cards Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-10 hours Note: Players will need to provide one 6-sided die for game play.

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About Stargard Solstice

From BoardGameGeek:

Stargard Solstice: Operation Solstice and the Soviet Pomeranian Campaign 1945 is a wargame recreating the campaigns in Pomerania from 15th February - 6th March, 1945. The game starts with one of the last German offensives of 1945, ‘Operation Solstice'. At the beginning German General Guderian had planned a pincer move to relieve Küstrin, but Hitler wanted to save troops to retake Budapest. This resulted in changing objectives to the relief of Festung Arnswalde and trying to cut the Soviet supply route towards Küstrin. The historical objective for the Soviets was to drive the Germans out of Pomerania and thereby protect their right flank while preparing to take Küstrin and make the final thrust towards Berlin. Stargard Solstice is taught in 30 minutes and easy to digest yet a challenge even for the more experienced players. It is built around the same system of wargaming rules that shaped Plan West, Königsberg '45 and Army Group Narwa and utilizes a Command chit-pull system to activate HQ, which in turn allow their controlled combat units to move and attack. Game Scale: Game Turn: 2 days Hex: about 3 to about 4 km Units: Battalion to Division Game Inventory: One 23.5 x 33" (A1) full color map Two dual-side printed countersheet (286 9/16"-15mm counters) One 16-page rulebook Two single-side printed Player Aid Cards Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-10 hours Note: Players will need to provide one 6-sided die for game play.

Designer

Stefan Ekström

Artist

Stefan Ekström

Categories

WargameWorld War II

Mechanics

Chit-Pull SystemDice RollingHexagon GridSimulation
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