2018Abram Jones
- Videos
- 16
- Creators
- 2
1 - 8 players240 - 480 min

2018Abram Jones
Playthroughs. Neighborhood Conflict is covered on BoardGameVideo.com by 14 recorded sessions.
From BoardGameGeek
Neighborhood Conflict is based on the creator's childhood where the local kids formed their own governments and economies. Construction, share trading, real estate, currency manipulation, diplomacy, theft and combat are all optional strategic tools for getting ahead in Neighborhood Conflict. Players play as a kid and interact with other kids that have different social and economic skills, and try to manipulate them into assisting their own ascension to the top. Kids use "actions" to either attempt to socially alter the opinions and behavior of other kids or to manage and improve their own financial situation. The goal of the game is to acquire as much wealth as possible before time is up. -description from the designer Neighborhood Conflict was modeled after the LARP MicroCiv. NOTE: Not to be confused with first edition of Tactical Friction, which was also named Neighborhood Conflict, but got renamed to Tactical Friction in 2008. Not to be confused with first edition of Micronations, which was also named Neighborhood Conflict in years 2011–2013.
Neighborhood Conflict has 14 videos from 1 creator: 14 playthroughs. They date from May 2024.
If you like it, try Merchant Adventurer, also by Abram Jones, or Stellar Horizons, Stellar Horizons II: Galactic Frontier and The Republic of Rome, which share several of its mechanics.
2018Abram Jones
1 - 8 players240 - 480 min
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1 - 7 players120 - 240 minHeavy weight
2025Andrew Rader
1 - 7 players20 - 360 minHeavy weight
1990Richard Berthold, Don Greenwood, Robert Haines
1 - 6 players300 minVery heavy weight
From BoardGameGeek:
Neighborhood Conflict is based on the creator's childhood where the local kids formed their own governments and economies. Construction, share trading, real estate, currency manipulation, diplomacy, theft and combat are all optional strategic tools for getting ahead in Neighborhood Conflict. Players play as a kid and interact with other kids that have different social and economic skills, and try to manipulate them into assisting their own ascension to the top. Kids use "actions" to either attempt to socially alter the opinions and behavior of other kids or to manage and improve their own financial situation. The goal of the game is to acquire as much wealth as possible before time is up. -description from the designer Neighborhood Conflict was modeled after the LARP MicroCiv. NOTE: Not to be confused with first edition of Tactical Friction, which was also named Neighborhood Conflict, but got renamed to Tactical Friction in 2008. Not to be confused with first edition of Micronations, which was also named Neighborhood Conflict in years 2011–2013.
Designer
Abram Jones
Publisher
Self-published
Categories
Mechanics