2023Michael Rinella
- Videos
- 28
- Creators
- 14
1 players120 - 300 minMedium weight

2023Aurélien Martin
From BoardGameGeek
Hi Mi Ki is a game picturing a showdown between Japanese elementalists, Yamabushis. The game relies on a cube (not dice) tipping mechanic. Each cube figures Water, Fire and Wood on its faces. At your turn you can tip one of your cubes to the next square of the board. This way your cubes change facing as they move on the board. When your cube ends its movement on a square beside an enemy cube there is a confrontation. Water quenches fire, fire burns wood and wood floats on water. If your cube is victorious you take a victory tile. The first player with 6 tiles wins the game. If your cube is on the same side as an adjacent cube you get to play again. The difficulty of the game is to keep track of the always changing cubes on the board. Solo play and 2 vs 2 play are also available in the base game. -description from designer
Hi Mi Ki has 2 videos from 2 creators: 1 playthrough and 1 other video. They date from 2022 to April 2024.
If you like it, try Stalingrad: Advance to the Volga, 1942, ROVE: Results-Oriented Versatile Explorer, Sunset Over Water or Corps of Discovery: A Game Set in the World of Manifest Destiny, which share several of its mechanics.
2023Michael Rinella
1 players120 - 300 minMedium weight
2021Dustin Dobson, Milan Zivkovic
1 players15 minLight weight
2018Eduardo Baraf, Steve Finn
1 - 4 players20 minLight weight
2025Jay Cormier, Sen-Foong Lim
1 - 4 players60 - 90 minMedium weight
From BoardGameGeek:
Hi Mi Ki is a game picturing a showdown between Japanese elementalists, Yamabushis. The game relies on a cube (not dice) tipping mechanic. Each cube figures Water, Fire and Wood on its faces. At your turn you can tip one of your cubes to the next square of the board. This way your cubes change facing as they move on the board. When your cube ends its movement on a square beside an enemy cube there is a confrontation. Water quenches fire, fire burns wood and wood floats on water. If your cube is victorious you take a victory tile. The first player with 6 tiles wins the game. If your cube is on the same side as an adjacent cube you get to play again. The difficulty of the game is to keep track of the always changing cubes on the board. Solo play and 2 vs 2 play are also available in the base game. -description from designer
Designer
Aurélien Martin
Artist
Pascal Boucher
Publisher
Robin Red Games
Categories
Mechanics